if(!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, (is_combo ? 1 : -1)))
return; // g_projectiles_damage says to halt
- SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
+ TakeResource(this, RESOURCE_HEALTH, damage);
if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
{
this.takedamage = DAMAGE_NO;