IL_PUSH(g_bot_dodge, newproj);
// check if limits are enabled (we can tell by checking if the original orb is listed) and push it to the list if so
- if(IL_CONTAINS(LimitedElectroBallRubbleList, this))
+ if(LimitedElectroBallRubbleList && IL_CONTAINS(LimitedElectroBallRubbleList, this))
{
ReplaceOldListedChildRubble(LimitedElectroBallRubbleList, newproj, this);
}