thiswep.m_id
);
- Send_Effect(EFFECT_ELECTRO_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
+ W_MuzzleFlash(thiswep, actor, weaponentity, w_shotorg, w_shotdir);
proj = new(electro_bolt);
proj.owner = proj.realowner = actor;
w_shotdir = v_forward; // no TrueAim for grenades please
- Send_Effect(EFFECT_ELECTRO_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
+ W_MuzzleFlash(thiswep, actor, weaponentity, w_shotorg, w_shotdir);
entity proj = new(electro_orb);
proj.owner = proj.realowner = actor;