f = 1;
vector md = this.realowner.(weaponentity).movedir;
- vector vecs = ((md.x > 0) ? md : '0 0 0');
-
- vector dv = v_right * -vecs.y + v_up * vecs.z;
+ vector dv = v_right * -md.y + v_up * md.z;
if(!W_DualWielding(this.realowner))
dv = '0 0 0'; // don't override!