.entity lastrocket;
-void W_Devastator_Unregister(void)
+void W_Devastator_Unregister()
{SELFPARAM();
if(self.realowner && self.realowner.lastrocket == self)
{
}
}
-void W_Devastator_Explode(void)
+void W_Devastator_Explode()
{SELFPARAM();
W_Devastator_Unregister();
// normalize(thisdir + goaldir)
// normalize(0)
-void W_Devastator_Think(void)
+void W_Devastator_Think()
{SELFPARAM();
vector desireddir, olddir, newdir, desiredorigin, goal;
float velspeed, f;
UpdateCSQCProjectile(self);
}
-void W_Devastator_Touch(void)
+void W_Devastator_Touch()
{SELFPARAM();
if(WarpZone_Projectile_Touch())
{