}
#if 0
- METHOD(Devastator, wr_aim, bool(entity thiswep))
+ METHOD(Devastator, wr_aim, void(entity thiswep))
{
// aim and decide to fire if appropriate
self.BUTTON_ATCK = bot_aim(WEP_CVAR(devastator, speed), 0, WEP_CVAR(devastator, lifetime), false);
if(self.BUTTON_ATCK2) self.BUTTON_ATCK = false;
}
-
- return true;
}
#else
- METHOD(Devastator, wr_aim, bool(entity thiswep))
+ METHOD(Devastator, wr_aim, void(entity thiswep))
{
// aim and decide to fire if appropriate
self.BUTTON_ATCK = bot_aim(WEP_CVAR(devastator, speed), 0, WEP_CVAR(devastator, lifetime), false);
// dprint(ftos(desirabledamage),"\n");
if(self.BUTTON_ATCK2 == true) self.BUTTON_ATCK = false;
}
-
- return true;
}
#endif
- METHOD(Devastator, wr_think, bool(entity thiswep, bool fire1, bool fire2))
+ METHOD(Devastator, wr_think, void(entity thiswep, bool fire1, bool fire2))
{
if(WEP_CVAR(devastator, reload_ammo) && self.clip_load < WEP_CVAR(devastator, ammo)) { // forced reload
Weapon w = get_weaponinfo(self.weapon);
sound(self, CH_WEAPON_B, SND_ROCKET_DET, VOL_BASE, ATTN_NORM);
}
}
-
- return true;
}
- METHOD(Devastator, wr_init, bool(entity thiswep))
+ METHOD(Devastator, wr_init, void(entity thiswep))
{
DEVASTATOR_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
- return true;
}
- METHOD(Devastator, wr_setup, bool(entity thiswep))
+ METHOD(Devastator, wr_setup, void(entity thiswep))
{
self.rl_release = 1;
- return true;
}
METHOD(Devastator, wr_checkammo1, bool(entity thiswep))
{
{
return false;
}
- METHOD(Devastator, wr_config, bool(entity thiswep))
+ METHOD(Devastator, wr_config, void(entity thiswep))
{
DEVASTATOR_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
- return true;
}
- METHOD(Devastator, wr_resetplayer, bool(entity thiswep))
+ METHOD(Devastator, wr_resetplayer, void(entity thiswep))
{
self.rl_release = 0;
- return true;
}
- METHOD(Devastator, wr_reload, bool(entity thiswep))
+ METHOD(Devastator, wr_reload, void(entity thiswep))
{
W_Reload(WEP_CVAR(devastator, ammo), SND(RELOAD));
- return true;
}
- METHOD(Devastator, wr_suicidemessage, bool(entity thiswep))
+ METHOD(Devastator, wr_suicidemessage, int(entity thiswep))
{
return WEAPON_DEVASTATOR_SUICIDE;
}
- METHOD(Devastator, wr_killmessage, bool(entity thiswep))
+ METHOD(Devastator, wr_killmessage, int(entity thiswep))
{
if((w_deathtype & HITTYPE_BOUNCE) || (w_deathtype & HITTYPE_SPLASH))
return WEAPON_DEVASTATOR_MURDER_SPLASH;
#endif
#ifdef CSQC
- METHOD(Devastator, wr_impacteffect, bool(entity thiswep))
+ METHOD(Devastator, wr_impacteffect, void(entity thiswep))
{
vector org2;
org2 = w_org + w_backoff * 12;
pointparticles(particleeffectnum(EFFECT_ROCKET_EXPLODE), org2, '0 0 0', 1);
if(!w_issilent)
sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTN_NORM);
-
- return true;
- }
- METHOD(Devastator, wr_init, bool(entity thiswep))
- {
- return true;
- }
- METHOD(Devastator, wr_zoomreticle, bool(entity thiswep))
- {
- // no weapon specific image for this weapon
- return false;
}
#endif