#pragma once
CLASS(Crylink, Weapon)
-/* ammotype */ ATTRIB(Crylink, ammo_field, .int, ammo_cells);
+/* ammotype */ ATTRIB(Crylink, ammo_type, int, RESOURCE_CELLS);
/* impulse */ ATTRIB(Crylink, impulse, int, 6);
/* flags */ ATTRIB(Crylink, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH | WEP_FLAG_CANCLIMB | WEP_FLAG_NODUAL);
/* rating */ ATTRIB(Crylink, bot_pickupbasevalue, float, 6000);