#pragma once
CLASS(Crylink, Weapon)
+/* spawnfunc */ ATTRIB(Crylink, m_canonical_spawnfunc, string, "weapon_crylink");
/* ammotype */ ATTRIB(Crylink, ammo_type, int, RESOURCE_CELLS);
/* impulse */ ATTRIB(Crylink, impulse, int, 6);
/* flags */ ATTRIB(Crylink, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH | WEP_FLAG_CANCLIMB | WEP_FLAG_NODUAL);
ENDCLASS(Crylink)
REGISTER_WEAPON(CRYLINK, crylink, NEW(Crylink));
+SPAWNFUNC_WEAPON(weapon_crylink, WEP_CRYLINK)
+
#ifdef SVQC
.float gravity;
.float crylink_waitrelease;
.entity queuenext;
.entity queueprev;
-spawnfunc(weapon_crylink);
#endif