]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/crylink.qc
Merge branch 'master' into Mario/gameover_fixes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / crylink.qc
index eb3e72f8ac0535e3c13d06f0d774a31fa2080202..d1f2522abbcccecde8fe3263b8cd1857d06a2162 100644 (file)
@@ -118,7 +118,7 @@ void W_Crylink_Reset(entity this)
 }
 
 // force projectile to explode
-void W_Crylink_LinkExplode(entity e, entity e2)
+void W_Crylink_LinkExplode(entity e, entity e2, entity directhitentity)
 {
        float a;
 
@@ -132,9 +132,10 @@ void W_Crylink_LinkExplode(entity e, entity e2)
 
        float isprimary = !(e.projectiledeathtype & HITTYPE_SECONDARY);
 
-       RadiusDamage(e, e.realowner, WEP_CVAR_BOTH(crylink, isprimary, damage) * a, WEP_CVAR_BOTH(crylink, isprimary, edgedamage) * a, WEP_CVAR_BOTH(crylink, isprimary, radius), NULL, NULL, WEP_CVAR_BOTH(crylink, isprimary, force) * a, e.projectiledeathtype, other);
+       RadiusDamage(e, e.realowner, WEP_CVAR_BOTH(crylink, isprimary, damage) * a, WEP_CVAR_BOTH(crylink, isprimary, edgedamage) * a, WEP_CVAR_BOTH(crylink, isprimary, radius), 
+                               NULL, NULL, WEP_CVAR_BOTH(crylink, isprimary, force) * a, e.projectiledeathtype, directhitentity);
 
-       W_Crylink_LinkExplode(e.queuenext, e2);
+       W_Crylink_LinkExplode(e.queuenext, e2, directhitentity);
 
        e.classname = "spike_oktoremove";
        remove(e);
@@ -261,7 +262,7 @@ void W_Crylink_LinkJoinEffect_Think(entity this)
                                        NULL,
                                        WEP_CVAR_BOTH(crylink, isprimary, joinexplode_force) * n,
                                        e.projectiledeathtype,
-                                       other
+                                       NULL
                                );
                                Send_Effect(EFFECT_CRYLINK_JOINEXPLODE, this.origin, '0 0 0', n);
                        }
@@ -293,17 +294,17 @@ float W_Crylink_Touch_WouldHitFriendly(entity projectile, float rad)
 }
 
 // NO bounce protection, as bounces are limited!
-void W_Crylink_Touch(entity this)
+void W_Crylink_Touch(entity this, entity toucher)
 {
        float finalhit;
        float f;
        float isprimary = !(this.projectiledeathtype & HITTYPE_SECONDARY);
-       PROJECTILE_TOUCH(this);
+       PROJECTILE_TOUCH(this, toucher);
 
        float a;
        a = bound(0, 1 - (time - this.fade_time) * this.fade_rate, 1);
 
-       finalhit = ((this.cnt <= 0) || (other.takedamage != DAMAGE_NO));
+       finalhit = ((this.cnt <= 0) || (toucher.takedamage != DAMAGE_NO));
        if(finalhit)
                f = 1;
        else
@@ -311,13 +312,13 @@ void W_Crylink_Touch(entity this)
        if(a)
                f *= a;
 
-       float totaldamage = RadiusDamage(this, this.realowner, WEP_CVAR_BOTH(crylink, isprimary, damage) * f, WEP_CVAR_BOTH(crylink, isprimary, edgedamage) * f, WEP_CVAR_BOTH(crylink, isprimary, radius), NULL, NULL, WEP_CVAR_BOTH(crylink, isprimary, force) * f, this.projectiledeathtype, other);
+       float totaldamage = RadiusDamage(this, this.realowner, WEP_CVAR_BOTH(crylink, isprimary, damage) * f, WEP_CVAR_BOTH(crylink, isprimary, edgedamage) * f, WEP_CVAR_BOTH(crylink, isprimary, radius), NULL, NULL, WEP_CVAR_BOTH(crylink, isprimary, force) * f, this.projectiledeathtype, toucher);
 
        if(totaldamage && ((WEP_CVAR_BOTH(crylink, isprimary, linkexplode) == 2) || ((WEP_CVAR_BOTH(crylink, isprimary, linkexplode) == 1) && !W_Crylink_Touch_WouldHitFriendly(this, WEP_CVAR_BOTH(crylink, isprimary, radius)))))
        {
                if(this == this.realowner.crylink_lastgroup)
                        this.realowner.crylink_lastgroup = NULL;
-               W_Crylink_LinkExplode(this.queuenext, this);
+               W_Crylink_LinkExplode(this.queuenext, this, toucher);
                this.classname = "spike_oktoremove";
                remove(this);
                return;