]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/crylink.qc
Merge branch 'terencehill/slider_anim_improvements' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / crylink.qc
index 08deaf78c4a81e5ade345c1e9fd8590e5fb194bf..43771079e2b50814d896bb11ec9b6cb4980f12ce 100644 (file)
@@ -107,7 +107,7 @@ void W_Crylink_Dequeue(entity e)
 }
 
 void W_Crylink_Reset(void)
-{
+{SELFPARAM();
        W_Crylink_Dequeue(self);
        remove(self);
 }
@@ -224,7 +224,7 @@ vector W_Crylink_LinkJoin(entity e, float jspeed)
 }
 
 void W_Crylink_LinkJoinEffect_Think(void)
-{
+{SELFPARAM();
        // is there at least 2 projectiles very close?
        entity e, p;
        float n;
@@ -289,7 +289,7 @@ float W_Crylink_Touch_WouldHitFriendly(entity projectile, float rad)
 
 // NO bounce protection, as bounces are limited!
 void W_Crylink_Touch(void)
-{
+{SELFPARAM();
        float finalhit;
        float f;
        float isprimary = !(self.projectiledeathtype & HITTYPE_SECONDARY);
@@ -334,13 +334,13 @@ void W_Crylink_Touch(void)
 }
 
 void W_Crylink_Fadethink(void)
-{
+{SELFPARAM();
        W_Crylink_Dequeue(self);
        remove(self);
 }
 
 void W_Crylink_Attack(void)
-{
+{SELFPARAM();
        float counter, shots;
        entity proj, prevproj, firstproj;
        vector s;
@@ -354,7 +354,7 @@ void W_Crylink_Attack(void)
        if(WEP_CVAR_PRI(crylink, joinexplode))
                maxdmg += WEP_CVAR_PRI(crylink, joinexplode_damage);
 
-       W_SetupShot(self, false, 2, W_Sound("crylink_fire"), CH_WEAPON_A, maxdmg);
+       W_SetupShot(self, false, 2, SND(CRYLINK_FIRE), CH_WEAPON_A, maxdmg);
        forward = v_forward;
        right = v_right;
        up = v_up;
@@ -449,7 +449,7 @@ void W_Crylink_Attack(void)
 }
 
 void W_Crylink_Attack2(void)
-{
+{SELFPARAM();
        float counter, shots;
        entity proj, prevproj, firstproj;
        vector s;
@@ -463,7 +463,7 @@ void W_Crylink_Attack2(void)
        if(WEP_CVAR_SEC(crylink, joinexplode))
                maxdmg += WEP_CVAR_SEC(crylink, joinexplode_damage);
 
-       W_SetupShot(self, false, 2, W_Sound("crylink_fire2"), CH_WEAPON_A, maxdmg);
+       W_SetupShot(self, false, 2, SND(CRYLINK_FIRE2), CH_WEAPON_A, maxdmg);
        forward = v_forward;
        right = v_right;
        up = v_up;
@@ -565,7 +565,7 @@ void W_Crylink_Attack2(void)
 }
 
 bool W_Crylink(int req)
-{
+{SELFPARAM();
        float ammo_amount;
        switch(req)
        {
@@ -638,12 +638,6 @@ bool W_Crylink(int req)
                }
                case WR_INIT:
                {
-                       precache_model(W_Model("g_crylink.md3"));
-                       precache_model(W_Model("v_crylink.md3"));
-                       precache_model(W_Model("h_crylink.iqm"));
-                       precache_sound(W_Sound("crylink_fire"));
-                       precache_sound(W_Sound("crylink_fire2"));
-                       precache_sound(W_Sound("crylink_linkjoin"));
                        CRYLINK_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                        return true;
                }
@@ -674,7 +668,7 @@ bool W_Crylink(int req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(min(WEP_CVAR_PRI(crylink, ammo), WEP_CVAR_SEC(crylink, ammo)), W_Sound("reload"));
+                       W_Reload(min(WEP_CVAR_PRI(crylink, ammo), WEP_CVAR_SEC(crylink, ammo)), SND(RELOAD));
                        return true;
                }
                case WR_SUICIDEMESSAGE:
@@ -691,7 +685,7 @@ bool W_Crylink(int req)
 #endif
 #ifdef CSQC
 bool W_Crylink(int req)
-{
+{SELFPARAM();
        switch(req)
        {
                case WR_IMPACTEFFECT:
@@ -702,21 +696,19 @@ bool W_Crylink(int req)
                        {
                                pointparticles(particleeffectnum(EFFECT_CRYLINK_IMPACT2), org2, '0 0 0', 1);
                                if(!w_issilent)
-                                       sound(self, CH_SHOTS, W_Sound("crylink_impact2"), VOL_BASE, ATTN_NORM);
+                                       sound(self, CH_SHOTS, SND_CRYLINK_IMPACT2, VOL_BASE, ATTN_NORM);
                        }
                        else
                        {
                                pointparticles(particleeffectnum(EFFECT_CRYLINK_IMPACT), org2, '0 0 0', 1);
                                if(!w_issilent)
-                                       sound(self, CH_SHOTS, W_Sound("crylink_impact"), VOL_BASE, ATTN_NORM);
+                                       sound(self, CH_SHOTS, SND_CRYLINK_IMPACT, VOL_BASE, ATTN_NORM);
                        }
 
                        return true;
                }
                case WR_INIT:
                {
-                       precache_sound(W_Sound("crylink_impact2"));
-                       precache_sound(W_Sound("crylink_impact"));
                        return true;
                }
                case WR_ZOOMRETICLE: