]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/crylink.qc
s/(void)/()
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / crylink.qc
index d2a477bf8674f67e3d650e68c60520a4ad08dc8f..252cc56dc80929c2d935b0db16697b515f3339ce 100644 (file)
@@ -108,7 +108,7 @@ void W_Crylink_Dequeue(entity e)
        W_Crylink_Dequeue_Raw(e.realowner, e.queueprev, e, e.queuenext);
 }
 
-void W_Crylink_Reset(void)
+void W_Crylink_Reset()
 {SELFPARAM();
        W_Crylink_Dequeue(self);
        remove(self);
@@ -225,7 +225,7 @@ vector W_Crylink_LinkJoin(entity e, float jspeed)
        return targ_origin;
 }
 
-void W_Crylink_LinkJoinEffect_Think(void)
+void W_Crylink_LinkJoinEffect_Think()
 {SELFPARAM();
        // is there at least 2 projectiles very close?
        entity e, p;
@@ -290,7 +290,7 @@ float W_Crylink_Touch_WouldHitFriendly(entity projectile, float rad)
 }
 
 // NO bounce protection, as bounces are limited!
-void W_Crylink_Touch(void)
+void W_Crylink_Touch()
 {SELFPARAM();
        float finalhit;
        float f;
@@ -335,7 +335,7 @@ void W_Crylink_Touch(void)
        //      CSQCProjectile(proj, true, PROJECTILE_CRYLINK, true);
 }
 
-void W_Crylink_Fadethink(void)
+void W_Crylink_Fadethink()
 {SELFPARAM();
        W_Crylink_Dequeue(self);
        remove(self);