spawnfunc(weapon_blaster) { weapon_defaultspawnfunc(this, WEP_BLASTER); }
spawnfunc(weapon_laser) { spawnfunc_weapon_blaster(this); }
-void W_Blaster_Touch(void)
+void W_Blaster_Touch()
{SELFPARAM();
PROJECTILE_TOUCH;
remove(self);
}
-void W_Blaster_Think(void)
+void W_Blaster_Think()
{SELFPARAM();
self.movetype = MOVETYPE_FLY;
self.think = SUB_Remove;