if(time - self.beam_prev > 1)
sound(self, CH_WEAPON_A, SND_ARC_FIRE, VOL_BASE, ATTN_NORM);
- entity beam = self.arc_beam = spawn();
- beam.classname = "W_Arc_Beam";
+ entity beam = self.arc_beam = new(W_Arc_Beam);
beam.solid = SOLID_NOT;
beam.think = W_Arc_Beam_Think;
beam.owner = self;