this.angles = vectoangles(this.velocity);
if(this.health <= 0)
- WITH(entity, self, this, W_PrepareExplosionByDamage(attacker, this.think));
+ WITHSELF(this, W_PrepareExplosionByDamage(attacker, this.think));
}
void W_Arc_Bolt_Touch()
beam.beam_bursting = burst;
Net_LinkEntity(beam, false, 0, W_Arc_Beam_Send);
- WITH(entity, self, beam, beam.think());
+ WITHSELF(beam, beam.think());
}
void Arc_Smoke()