//dprint("Heat: ",ftos(player.arc_heat_percent*100),"%\n");
}
-void W_Arc_Beam_Think(void)
+void W_Arc_Beam_Think()
{SELFPARAM();
if(self != self.owner.arc_beam)
{
Draw_ArcBeam_callback_last_bottom = WarpZone_UnTransformOrigin(WarpZone_trace_transform, bottom);
}
-void Reset_ArcBeam(void)
+void Reset_ArcBeam()
{
entity e;
for (e = world; (e = findfloat(e, beam_usevieworigin, 1)); ) {
Draw_ArcBeam_callback_last_bottom = '0 0 0';
}
-void Remove_ArcBeam(void)
+void Remove_ArcBeam()
{SELFPARAM();
remove(self.beam_muzzleentity);
sound(self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);