]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_vortex.qc
Rename AMMO_vAL to WEP_AMMO
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_vortex.qc
index 6a43b1e465d0885badbb5481d4e93ce16a51b646..019d81293e8a4a5e8b8400664cc309e3319dd179 100644 (file)
@@ -204,11 +204,11 @@ float W_Vortex(float req)
                                                                                }
                                                                                else
                                                                                {
-                                                                                       dt = min(dt, (self.AMMO_VAL(WEP_VORTEX) - WEP_CVAR_PRI(vortex, ammo)) / WEP_CVAR_SEC(vortex, ammo));
+                                                                                       dt = min(dt, (self.WEP_AMMO(WEP_VORTEX) - WEP_CVAR_PRI(vortex, ammo)) / WEP_CVAR_SEC(vortex, ammo));
                                                                                        dt = max(0, dt);
                                                                                        if(dt > 0)
                                                                                        {
-                                                                                               self.AMMO_VAL(WEP_VORTEX) = max(WEP_CVAR_SEC(vortex, ammo), self.AMMO_VAL(WEP_VORTEX) - WEP_CVAR_SEC(vortex, ammo) * dt);
+                                                                                               self.WEP_AMMO(WEP_VORTEX) = max(WEP_CVAR_SEC(vortex, ammo), self.WEP_AMMO(WEP_VORTEX) - WEP_CVAR_SEC(vortex, ammo) * dt);
                                                                                        }
                                                                                }
                                                                        }
@@ -252,7 +252,7 @@ float W_Vortex(float req)
                }
                case WR_CHECKAMMO1:
                {
-                       ammo_amount = self.AMMO_VAL(WEP_VORTEX) >= WEP_CVAR_PRI(vortex, ammo);
+                       ammo_amount = self.WEP_AMMO(WEP_VORTEX) >= WEP_CVAR_PRI(vortex, ammo);
                        ammo_amount += (autocvar_g_balance_vortex_reload_ammo && self.(weapon_load[WEP_VORTEX]) >= WEP_CVAR_PRI(vortex, ammo));
                        return ammo_amount;
                }
@@ -261,7 +261,7 @@ float W_Vortex(float req)
                        if(WEP_CVAR(vortex, secondary))
                        {
                                // don't allow charging if we don't have enough ammo
-                               ammo_amount = self.AMMO_VAL(WEP_VORTEX) >= WEP_CVAR_SEC(vortex, ammo);
+                               ammo_amount = self.WEP_AMMO(WEP_VORTEX) >= WEP_CVAR_SEC(vortex, ammo);
                                ammo_amount += self.(weapon_load[WEP_VORTEX]) >= WEP_CVAR_SEC(vortex, ammo);
                                return ammo_amount;
                        }