]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_tuba.qc
De-stringify particle effects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_tuba.qc
index 86fcca34681630d81b4b3da73a9a402e79674e0a..686c89ec3a7f6f0dae6a0fe3ed8c0761735b6555 100644 (file)
@@ -363,7 +363,7 @@ void W_Tuba_NoteOn(float hittype)
        o = gettaginfo(self.exteriorweaponentity, 0);
        if(time > self.tuba_smoketime)
        {
-               Send_Effect("smoke_ring", o + v_up * 45 + v_right * -6 + v_forward * 8, v_up * 100, 1);
+               Send_Effect(EFFECT_SMOKE_RING, o + v_up * 45 + v_right * -6 + v_forward * 8, v_up * 100, 1);
                self.tuba_smoketime = time + 0.25;
        }
 }
@@ -417,13 +417,13 @@ bool W_Tuba(int req)
                }
                case WR_INIT:
                {
-                       precache_model("models/weapons/g_tuba.md3");
-                       precache_model("models/weapons/v_tuba.md3");
-                       precache_model("models/weapons/h_tuba.iqm");
-                       precache_model("models/weapons/v_akordeon.md3");
-                       precache_model("models/weapons/h_akordeon.iqm");
-                       precache_model("models/weapons/v_kleinbottle.md3");
-                       precache_model("models/weapons/h_kleinbottle.iqm");
+                       precache_model(W_Model("g_tuba.md3"));
+                       precache_model(W_Model("v_tuba.md3"));
+                       precache_model(W_Model("h_tuba.iqm"));
+                       precache_model(W_Model("v_akordeon.md3"));
+                       precache_model(W_Model("h_akordeon.iqm"));
+                       precache_model(W_Model("v_kleinbottle.md3"));
+                       precache_model(W_Model("h_kleinbottle.iqm"));
                        TUBA_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                        return true;
                }
@@ -454,7 +454,7 @@ bool W_Tuba(int req)
                                                break;
                                }
                                W_SetupShot(self, false, 0, "", 0, 0);
-                               Send_Effect("teleport", w_shotorg, '0 0 0', 1);
+                               Send_Effect(EFFECT_TELEPORT, w_shotorg, '0 0 0', 1);
                                self.weaponentity.state = WS_INUSE;
                                weapon_thinkf(WFRAME_RELOAD, 0.5, w_ready);
                        }