/* impulse */ 2,
/* flags */ WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_MUTATORBLOCKED,
/* rating */ BOT_PICKUP_RATING_LOW,
-/* color */ '0.5 0.25 0',
+/* color */ '0.5 0.25 0',
/* model */ "shotgun",
/* crosshair */ "gfx/crosshairshotgun 0.65",
-/* shortname */ "shotgun",
-/* fullname */ _("Shotgun")
+/* refname */ "shotgun",
+/* wepname */ _("Shotgun")
);
#define SHOTGUN_SETTINGS(w_cvar,w_prop) SHOTGUN_SETTINGS_LIST(w_cvar, w_prop, SHOTGUN, shotgun)
precache_sound ("misc/itempickup.wav");
precache_sound ("weapons/shotgun_fire.wav");
precache_sound ("weapons/shotgun_melee.wav");
- SHOTGUN_SETTINGS(WEP_SKIPCVAR, WEP_SET_PROP)
+ SHOTGUN_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
return TRUE;
}
case WR_SETUP: