]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_seeker.qc
Use the function in client code too
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_seeker.qc
index f94984daa3b265ca99703c28848e71663c3283bd..8d8a24194d6eb18da941774188c5cd8068f9abc6 100644 (file)
@@ -739,7 +739,7 @@ bool W_Seeker(int req)
                                if(w_deathtype & HITTYPE_SECONDARY)
                                {
                                        if(!w_issilent)
-                                               sound(self, CH_SHOTS, "weapons/tag_impact.wav", 1, ATTEN_NORM);
+                                               sound(self, CH_SHOTS, W_Sound("tag_impact"), 1, ATTEN_NORM);
                                }
                                else
                                {
@@ -747,11 +747,11 @@ bool W_Seeker(int req)
                                        if(!w_issilent)
                                        {
                                                if(w_random<0.15)
-                                                       sound(self, CH_SHOTS, "weapons/tagexp1.wav", 1, ATTEN_NORM);
+                                                       sound(self, CH_SHOTS, W_Sound("tagexp1"), 1, ATTEN_NORM);
                                                else if(w_random<0.7)
-                                                       sound(self, CH_SHOTS, "weapons/tagexp2.wav", 1, ATTEN_NORM);
+                                                       sound(self, CH_SHOTS, W_Sound("tagexp2"), 1, ATTEN_NORM);
                                                else
-                                                       sound(self, CH_SHOTS, "weapons/tagexp3.wav", 1, ATTEN_NORM);
+                                                       sound(self, CH_SHOTS, W_Sound("tagexp3"), 1, ATTEN_NORM);
                                        }
                                }
                        }
@@ -761,24 +761,24 @@ bool W_Seeker(int req)
                                if(!w_issilent)
                                {
                                        if(w_random<0.15)
-                                               sound(self, CH_SHOTS, "weapons/seekerexp1.wav", 1, ATTEN_NORM);
+                                               sound(self, CH_SHOTS, W_Sound("seekerexp1"), 1, ATTEN_NORM);
                                        else if(w_random<0.7)
-                                               sound(self, CH_SHOTS, "weapons/seekerexp2.wav", 1, ATTEN_NORM);
+                                               sound(self, CH_SHOTS, W_Sound("seekerexp2"), 1, ATTEN_NORM);
                                        else
-                                               sound(self, CH_SHOTS, "weapons/seekerexp3.wav", 1, ATTEN_NORM);
+                                               sound(self, CH_SHOTS, W_Sound("seekerexp3"), 1, ATTEN_NORM);
                                }
                        }
                        return true;
                }
                case WR_INIT:
                {
-                       precache_sound("weapons/seekerexp1.wav");
-                       precache_sound("weapons/seekerexp2.wav");
-                       precache_sound("weapons/seekerexp3.wav");
-                       precache_sound("weapons/tagexp1.wav");
-                       precache_sound("weapons/tagexp2.wav");
-                       precache_sound("weapons/tagexp3.wav");
-                       precache_sound("weapons/tag_impact.wav");
+                       precache_sound(W_Sound("seekerexp1"));
+                       precache_sound(W_Sound("seekerexp2"));
+                       precache_sound(W_Sound("seekerexp3"));
+                       precache_sound(W_Sound("tagexp1"));
+                       precache_sound(W_Sound("tagexp2"));
+                       precache_sound(W_Sound("tagexp3"));
+                       precache_sound(W_Sound("tag_impact"));
                        return true;
                }
                case WR_ZOOMRETICLE: