if(w_deathtype & HITTYPE_SECONDARY)
{
if(!w_issilent)
- sound(self, CH_SHOTS, "weapons/tag_impact.wav", 1, ATTEN_NORM);
+ sound(self, CH_SHOTS, W_Sound("tag_impact"), 1, ATTEN_NORM);
}
else
{
if(!w_issilent)
{
if(w_random<0.15)
- sound(self, CH_SHOTS, "weapons/tagexp1.wav", 1, ATTEN_NORM);
+ sound(self, CH_SHOTS, W_Sound("tagexp1"), 1, ATTEN_NORM);
else if(w_random<0.7)
- sound(self, CH_SHOTS, "weapons/tagexp2.wav", 1, ATTEN_NORM);
+ sound(self, CH_SHOTS, W_Sound("tagexp2"), 1, ATTEN_NORM);
else
- sound(self, CH_SHOTS, "weapons/tagexp3.wav", 1, ATTEN_NORM);
+ sound(self, CH_SHOTS, W_Sound("tagexp3"), 1, ATTEN_NORM);
}
}
}
if(!w_issilent)
{
if(w_random<0.15)
- sound(self, CH_SHOTS, "weapons/seekerexp1.wav", 1, ATTEN_NORM);
+ sound(self, CH_SHOTS, W_Sound("seekerexp1"), 1, ATTEN_NORM);
else if(w_random<0.7)
- sound(self, CH_SHOTS, "weapons/seekerexp2.wav", 1, ATTEN_NORM);
+ sound(self, CH_SHOTS, W_Sound("seekerexp2"), 1, ATTEN_NORM);
else
- sound(self, CH_SHOTS, "weapons/seekerexp3.wav", 1, ATTEN_NORM);
+ sound(self, CH_SHOTS, W_Sound("seekerexp3"), 1, ATTEN_NORM);
}
}
return true;
}
case WR_INIT:
{
- precache_sound("weapons/seekerexp1.wav");
- precache_sound("weapons/seekerexp2.wav");
- precache_sound("weapons/seekerexp3.wav");
- precache_sound("weapons/tagexp1.wav");
- precache_sound("weapons/tagexp2.wav");
- precache_sound("weapons/tagexp3.wav");
- precache_sound("weapons/tag_impact.wav");
+ precache_sound(W_Sound("seekerexp1"));
+ precache_sound(W_Sound("seekerexp2"));
+ precache_sound(W_Sound("seekerexp3"));
+ precache_sound(W_Sound("tagexp1"));
+ precache_sound(W_Sound("tagexp2"));
+ precache_sound(W_Sound("tagexp3"));
+ precache_sound(W_Sound("tag_impact"));
return true;
}
case WR_ZOOMRETICLE: