]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_seeker.qc
Merge branch 'master' into TimePath/waypointsprites
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_seeker.qc
index d4c4d33941efc18591d9a168c918beda8f6d5422..65f78b9ecad2b78feb6930f3759519b6f0b71623 100644 (file)
@@ -1,4 +1,4 @@
-#ifdef REGISTER_WEAPON
+#ifndef IMPLEMENTATION
 REGISTER_WEAPON(
 /* WEP_##id  */ SEEKER,
 /* function  */ W_Seeker,
@@ -81,9 +81,10 @@ SEEKER_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 .entity tag_target, wps_tag_tracker;
 .float tag_time;
 #endif
-#else
+#endif
+#ifdef IMPLEMENTATION
 #ifdef SVQC
-void spawnfunc_weapon_seeker(void) { weapon_defaultspawnfunc(WEP_SEEKER); }
+void spawnfunc_weapon_seeker(void) { weapon_defaultspawnfunc(WEP_SEEKER.m_id); }
 
 // ============================
 // Begin: Missile functions, these are general functions to be manipulated by other code
@@ -142,9 +143,9 @@ void W_Seeker_Missile_Think(void)
                {
                        // Is it a better idea (shorter distance) to trace to the target itself?
                        if( vlen(self.origin + olddir * self.wait) < dist)
-                               traceline(self.origin, self.origin + olddir * self.wait, FALSE, self);
+                               traceline(self.origin, self.origin + olddir * self.wait, false, self);
                        else
-                               traceline(self.origin, eorg, FALSE, self);
+                               traceline(self.origin, eorg, false, self);
 
                        // Setup adaptive tracelength
                        self.wait = bound(WEP_CVAR(seeker, missile_smart_trace_min), vlen(self.origin - trace_endpos), self.wait = WEP_CVAR(seeker, missile_smart_trace_max));
@@ -200,7 +201,7 @@ void W_Seeker_Missile_Think(void)
 
 
 
-void W_Seeker_Missile_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void W_Seeker_Missile_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
 {
        if(self.health <= 0)
                return;
@@ -249,16 +250,16 @@ void W_Seeker_Fire_Missile(vector f_diff, entity m_target)
        W_DecreaseAmmo(WEP_CVAR(seeker, missile_ammo));
 
        makevectors(self.v_angle);
-       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/seeker_fire.wav", CH_WEAPON_A, 0);
+       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', false, 2, W_Sound("seeker_fire.wav"), CH_WEAPON_A, 0);
        w_shotorg += f_diff;
-       pointparticles(particleeffectnum("seeker_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+       Send_Effect("seeker_muzzleflash", w_shotorg, w_shotdir * 1000, 1);
 
-       //self.detornator         = FALSE;
+       //self.detornator         = false;
 
        missile                 = spawn();
        missile.owner           = missile.realowner = self;
        missile.classname       = "seeker_missile";
-       missile.bot_dodge       = TRUE;
+       missile.bot_dodge       = true;
        missile.bot_dodgerating = WEP_CVAR(seeker, missile_damage);
 
        missile.think           = W_Seeker_Missile_Think;
@@ -272,13 +273,13 @@ void W_Seeker_Fire_Missile(vector f_diff, entity m_target)
        missile.takedamage      = DAMAGE_YES;
        missile.health          = WEP_CVAR(seeker, missile_health);
        missile.damageforcescale = WEP_CVAR(seeker, missile_damageforcescale);
-       missile.damagedbycontents = TRUE;
+       missile.damagedbycontents = true;
        //missile.think           = W_Seeker_Missile_Animate; // csqc projectiles.
 
        if(missile.enemy != world)
-               missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY;
+               missile.projectiledeathtype = WEP_SEEKER.m_id | HITTYPE_SECONDARY;
        else
-               missile.projectiledeathtype = WEP_SEEKER;
+               missile.projectiledeathtype = WEP_SEEKER.m_id;
 
 
        setorigin(missile, w_shotorg);
@@ -291,9 +292,9 @@ void W_Seeker_Fire_Missile(vector f_diff, entity m_target)
 
        missile.angles = vectoangles(missile.velocity);
 
-       CSQCProjectile(missile, FALSE, PROJECTILE_SEEKER, TRUE);
+       CSQCProjectile(missile, false, PROJECTILE_SEEKER, true);
 
-       other = missile; MUTATOR_CALLHOOK(EditProjectile);
+       MUTATOR_CALLHOOK(EditProjectile, self, missile);
 }
 
 // ============================
@@ -340,15 +341,15 @@ void W_Seeker_Fire_Flac(void)
                        f_diff = '+1.25 +3.75 0';
                        break;
        }
-       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/flac_fire.wav", CH_WEAPON_A, WEP_CVAR(seeker, flac_damage));
+       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', false, 2, W_Sound("flac_fire"), CH_WEAPON_A, WEP_CVAR(seeker, flac_damage));
        w_shotorg += f_diff;
 
-       pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+       Send_Effect("hagar_muzzleflash", w_shotorg, w_shotdir * 1000, 1);
 
        missile                                 = spawn();
        missile.owner                   = missile.realowner = self;
        missile.classname               = "missile";
-       missile.bot_dodge               = TRUE;
+       missile.bot_dodge               = true;
        missile.bot_dodgerating = WEP_CVAR(seeker, flac_damage);
        missile.touch                   = W_Seeker_Flac_Explode;
        missile.use                     = W_Seeker_Flac_Explode;
@@ -356,8 +357,8 @@ void W_Seeker_Fire_Flac(void)
        missile.nextthink               = time + WEP_CVAR(seeker, flac_lifetime) + WEP_CVAR(seeker, flac_lifetime_rand);
        missile.solid                   = SOLID_BBOX;
        missile.movetype                = MOVETYPE_FLY;
-       missile.projectiledeathtype = WEP_SEEKER;
-       missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY;
+       missile.projectiledeathtype = WEP_SEEKER.m_id;
+       missile.projectiledeathtype = WEP_SEEKER.m_id | HITTYPE_SECONDARY;
        missile.flags                           = FL_PROJECTILE;
        missile.missile_flags       = MIF_SPLASH;
 
@@ -369,9 +370,9 @@ void W_Seeker_Fire_Flac(void)
        setsize(missile, '-2 -2 -2', '2 2 2');
 
        W_SetupProjVelocity_UP_PRE(missile, seeker, flac_);
-       CSQCProjectile(missile, TRUE, PROJECTILE_FLAC, TRUE);
+       CSQCProjectile(missile, true, PROJECTILE_FLAC, true);
 
-       other = missile; MUTATOR_CALLHOOK(EditProjectile);
+       MUTATOR_CALLHOOK(EditProjectile, self, missile);
 }
 
 // ============================
@@ -416,7 +417,7 @@ void W_Seeker_Vollycontroller_Think(void) // TODO: Merge this with W_Seeker_Atta
        entity oldself,oldenemy;
        self.cnt = self.cnt - 1;
 
-       if((!(self.realowner.items & IT_UNLIMITED_AMMO) && self.realowner.WEP_AMMO(SEEKER) < WEP_CVAR(seeker, missile_ammo)) || (self.cnt <= -1) || (self.realowner.deadflag != DEAD_NO) || (self.realowner.switchweapon != WEP_SEEKER))
+       if((!(self.realowner.items & IT_UNLIMITED_AMMO) && self.realowner.WEP_AMMO(SEEKER) < WEP_CVAR(seeker, missile_ammo)) || (self.cnt <= -1) || (self.realowner.deadflag != DEAD_NO) || (self.realowner.switchweapon != WEP_SEEKER.m_id))
        {
                remove(self);
                return;
@@ -455,7 +456,7 @@ void W_Seeker_Vollycontroller_Think(void) // TODO: Merge this with W_Seeker_Atta
 void W_Seeker_Tracker_Think(void)
 {
        // commit suicide if: You die OR target dies OR you switch away from the seeker OR commit suicide if lifetime is up
-       if((self.realowner.deadflag != DEAD_NO) || (self.tag_target.deadflag != DEAD_NO) || (self.realowner.switchweapon != WEP_SEEKER)
+       if((self.realowner.deadflag != DEAD_NO) || (self.tag_target.deadflag != DEAD_NO) || (self.realowner.switchweapon != WEP_SEEKER.m_id)
        || (time > self.tag_time + WEP_CVAR(seeker, tag_tracker_lifetime)))
        {
                if(self)
@@ -477,12 +478,12 @@ void W_Seeker_Tag_Explode(void)
 {
        //if(other==self.realowner)
        //    return;
-       Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_BOUNCE, other.species, self);
+       Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER.m_id | HITTYPE_BOUNCE, other.species, self);
 
        remove(self);
 }
 
-void W_Seeker_Tag_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void W_Seeker_Tag_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
 {
        if(self.health <= 0)
                return;
@@ -505,7 +506,7 @@ void W_Seeker_Tag_Touch(void)
        te_knightspike(org2);
 
        self.event_damage = func_null;
-       Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_BOUNCE | HITTYPE_SECONDARY, other.species, self);
+       Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER.m_id | HITTYPE_BOUNCE | HITTYPE_SECONDARY, other.species, self);
 
        if(other.takedamage == DAMAGE_AIM && other.deadflag == DEAD_NO)
        {
@@ -545,7 +546,7 @@ void W_Seeker_Tag_Touch(void)
 
                if(WEP_CVAR(seeker, type) == 1)
                {
-                       WaypointSprite_Spawn("tagged-target", WEP_CVAR(seeker, tag_tracker_lifetime), 0, other, '0 0 64', self.realowner, 0, other, wps_tag_tracker, TRUE, RADARICON_TAGGED, '0.5 1 0');
+                       WaypointSprite_Spawn(WP_Seeker, WEP_CVAR(seeker, tag_tracker_lifetime), 0, other, '0 0 64', self.realowner, 0, other, wps_tag_tracker, true, RADARICON_TAGGED);
                        WaypointSprite_UpdateRule(other.wps_tag_tracker, 0, SPRITERULE_DEFAULT);
                }
        }
@@ -559,12 +560,12 @@ void W_Seeker_Fire_Tag(void)
        entity missile;
        W_DecreaseAmmo(WEP_CVAR(seeker, tag_ammo));
 
-       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/tag_fire.wav", CH_WEAPON_A, WEP_CVAR(seeker, missile_damage) * WEP_CVAR(seeker, missile_count));
+       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', false, 2, W_Sound("tag_fire"), CH_WEAPON_A, WEP_CVAR(seeker, missile_damage) * WEP_CVAR(seeker, missile_count));
 
        missile                 = spawn();
        missile.owner           = missile.realowner = self;
        missile.classname       = "seeker_tag";
-       missile.bot_dodge       = TRUE;
+       missile.bot_dodge       = true;
        missile.bot_dodgerating = 50;
        missile.touch           = W_Seeker_Tag_Touch;
        missile.think           = SUB_Remove;
@@ -587,16 +588,16 @@ void W_Seeker_Fire_Tag(void)
        W_SetupProjVelocity_PRE(missile, seeker, tag_);
        missile.angles = vectoangles(missile.velocity);
 
-       CSQCProjectile(missile, TRUE, PROJECTILE_TAG, FALSE); // has sound
+       CSQCProjectile(missile, true, PROJECTILE_TAG, false); // has sound
 
-       other = missile; MUTATOR_CALLHOOK(EditProjectile);
+       MUTATOR_CALLHOOK(EditProjectile, self, missile);
 }
 
 // ============================
 // Begin: Genereal weapon functions
 // ============================
 
-float W_Seeker(float req)
+bool W_Seeker(int req)
 {
        float ammo_amount;
 
@@ -606,12 +607,12 @@ float W_Seeker(float req)
                {
                        if(WEP_CVAR(seeker, type) == 1)
                                if(W_Seeker_Tagged_Info(self, self.enemy) != world)
-                                       self.BUTTON_ATCK = bot_aim(WEP_CVAR(seeker, missile_speed_max), 0, WEP_CVAR(seeker, missile_lifetime), FALSE);
+                                       self.BUTTON_ATCK = bot_aim(WEP_CVAR(seeker, missile_speed_max), 0, WEP_CVAR(seeker, missile_lifetime), false);
                                else
-                                       self.BUTTON_ATCK2 = bot_aim(WEP_CVAR(seeker, tag_speed), 0, WEP_CVAR(seeker, tag_lifetime), FALSE);
+                                       self.BUTTON_ATCK2 = bot_aim(WEP_CVAR(seeker, tag_speed), 0, WEP_CVAR(seeker, tag_lifetime), false);
                        else
-                               self.BUTTON_ATCK = bot_aim(WEP_CVAR(seeker, tag_speed), 0, WEP_CVAR(seeker, tag_lifetime), FALSE);
-                       return TRUE;
+                               self.BUTTON_ATCK = bot_aim(WEP_CVAR(seeker, tag_speed), 0, WEP_CVAR(seeker, tag_lifetime), false);
+                       return true;
                }
                case WR_THINK:
                {
@@ -658,30 +659,30 @@ float W_Seeker(float req)
                                }
                        }
 
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
-                       precache_model("models/weapons/g_seeker.md3");
-                       precache_model("models/weapons/v_seeker.md3");
-                       precache_model("models/weapons/h_seeker.iqm");
-                       precache_sound("weapons/tag_fire.wav");
-                       precache_sound("weapons/flac_fire.wav");
-                       precache_sound("weapons/seeker_fire.wav");
-                       SEEKER_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       precache_model(W_Model("g_seeker.md3"));
+                       precache_model(W_Model("v_seeker.md3"));
+                       precache_model(W_Model("h_seeker.iqm"));
+                       precache_sound(W_Sound("tag_fire"));
+                       precache_sound(W_Sound("flac_fire"));
+                       precache_sound(W_Sound("seeker_fire"));
+                       SEEKER_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
+                       return true;
                }
                case WR_CHECKAMMO1:
                {
                        if(WEP_CVAR(seeker, type) == 1)
                        {
                                ammo_amount = self.WEP_AMMO(SEEKER) >= WEP_CVAR(seeker, missile_ammo);
-                               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= WEP_CVAR(seeker, missile_ammo);
+                               ammo_amount += self.(weapon_load[WEP_SEEKER.m_id]) >= WEP_CVAR(seeker, missile_ammo);
                        }
                        else
                        {
                                ammo_amount = self.WEP_AMMO(SEEKER) >= WEP_CVAR(seeker, tag_ammo);
-                               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= WEP_CVAR(seeker, tag_ammo);
+                               ammo_amount += self.(weapon_load[WEP_SEEKER.m_id]) >= WEP_CVAR(seeker, tag_ammo);
                        }
                        return ammo_amount;
                }
@@ -690,24 +691,24 @@ float W_Seeker(float req)
                        if(WEP_CVAR(seeker, type) == 1)
                        {
                                ammo_amount = self.WEP_AMMO(SEEKER) >= WEP_CVAR(seeker, tag_ammo);
-                               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= WEP_CVAR(seeker, tag_ammo);
+                               ammo_amount += self.(weapon_load[WEP_SEEKER.m_id]) >= WEP_CVAR(seeker, tag_ammo);
                        }
                        else
                        {
                                ammo_amount = self.WEP_AMMO(SEEKER) >= WEP_CVAR(seeker, flac_ammo);
-                               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= WEP_CVAR(seeker, flac_ammo);
+                               ammo_amount += self.(weapon_load[WEP_SEEKER.m_id]) >= WEP_CVAR(seeker, flac_ammo);
                        }
                        return ammo_amount;
                }
                case WR_CONFIG:
                {
-                       SEEKER_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       SEEKER_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
+                       return true;
                }
                case WR_RELOAD:
                {
-                       W_Reload(min(WEP_CVAR(seeker, missile_ammo), WEP_CVAR(seeker, tag_ammo)), "weapons/reload.wav");
-                       return TRUE;
+                       W_Reload(min(WEP_CVAR(seeker, missile_ammo), WEP_CVAR(seeker, tag_ammo)), W_Sound("reload"));
+                       return true;
                }
                case WR_SUICIDEMESSAGE:
                {
@@ -721,11 +722,11 @@ float W_Seeker(float req)
                                return WEAPON_SEEKER_MURDER_SPRAY;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
-float W_Seeker(float req)
+bool W_Seeker(int req)
 {
        switch(req)
        {
@@ -738,7 +739,7 @@ float W_Seeker(float req)
                                if(w_deathtype & HITTYPE_SECONDARY)
                                {
                                        if(!w_issilent)
-                                               sound(self, CH_SHOTS, "weapons/tag_impact.wav", 1, ATTEN_NORM);
+                                               sound(self, CH_SHOTS, W_Sound("tag_impact"), 1, ATTEN_NORM);
                                }
                                else
                                {
@@ -746,11 +747,11 @@ float W_Seeker(float req)
                                        if(!w_issilent)
                                        {
                                                if(w_random<0.15)
-                                                       sound(self, CH_SHOTS, "weapons/tagexp1.wav", 1, ATTEN_NORM);
+                                                       sound(self, CH_SHOTS, W_Sound("tagexp1"), 1, ATTEN_NORM);
                                                else if(w_random<0.7)
-                                                       sound(self, CH_SHOTS, "weapons/tagexp2.wav", 1, ATTEN_NORM);
+                                                       sound(self, CH_SHOTS, W_Sound("tagexp2"), 1, ATTEN_NORM);
                                                else
-                                                       sound(self, CH_SHOTS, "weapons/tagexp3.wav", 1, ATTEN_NORM);
+                                                       sound(self, CH_SHOTS, W_Sound("tagexp3"), 1, ATTEN_NORM);
                                        }
                                }
                        }
@@ -760,33 +761,33 @@ float W_Seeker(float req)
                                if(!w_issilent)
                                {
                                        if(w_random<0.15)
-                                               sound(self, CH_SHOTS, "weapons/seekerexp1.wav", 1, ATTEN_NORM);
+                                               sound(self, CH_SHOTS, W_Sound("seekerexp1"), 1, ATTEN_NORM);
                                        else if(w_random<0.7)
-                                               sound(self, CH_SHOTS, "weapons/seekerexp2.wav", 1, ATTEN_NORM);
+                                               sound(self, CH_SHOTS, W_Sound("seekerexp2"), 1, ATTEN_NORM);
                                        else
-                                               sound(self, CH_SHOTS, "weapons/seekerexp3.wav", 1, ATTEN_NORM);
+                                               sound(self, CH_SHOTS, W_Sound("seekerexp3"), 1, ATTEN_NORM);
                                }
                        }
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
-                       precache_sound("weapons/seekerexp1.wav");
-                       precache_sound("weapons/seekerexp2.wav");
-                       precache_sound("weapons/seekerexp3.wav");
-                       precache_sound("weapons/tagexp1.wav");
-                       precache_sound("weapons/tagexp2.wav");
-                       precache_sound("weapons/tagexp3.wav");
-                       precache_sound("weapons/tag_impact.wav");
-                       return TRUE;
+                       precache_sound(W_Sound("seekerexp1"));
+                       precache_sound(W_Sound("seekerexp2"));
+                       precache_sound(W_Sound("seekerexp3"));
+                       precache_sound(W_Sound("tagexp1"));
+                       precache_sound(W_Sound("tagexp2"));
+                       precache_sound(W_Sound("tagexp3"));
+                       precache_sound(W_Sound("tag_impact"));
+                       return true;
                }
                case WR_ZOOMRETICLE:
                {
                        // no weapon specific image for this weapon
-                       return FALSE;
+                       return false;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #endif