]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_seeker.qc
Revert "Merge branch 'Mario/despawn_effects'"
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_seeker.qc
diff --git a/qcsrc/common/weapons/w_seeker.qc b/qcsrc/common/weapons/w_seeker.qc
deleted file mode 100644 (file)
index 7d933d5..0000000
+++ /dev/null
@@ -1,792 +0,0 @@
-#ifdef REGISTER_WEAPON
-REGISTER_WEAPON(
-/* WEP_##id  */ SEEKER,
-/* function  */ W_Seeker,
-/* ammotype  */ ammo_rockets,
-/* impulse   */ 8,
-/* flags     */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH,
-/* rating    */ BOT_PICKUP_RATING_MID,
-/* color     */ '0.5 1 0',
-/* modelname */ "seeker",
-/* simplemdl */ "foobar",
-/* crosshair */ "gfx/crosshairseeker 0.8",
-/* wepimg    */ "weaponseeker",
-/* refname   */ "seeker",
-/* wepname   */ _("T.A.G. Seeker")
-);
-
-#define SEEKER_SETTINGS(w_cvar,w_prop) SEEKER_SETTINGS_LIST(w_cvar, w_prop, SEEKER, seeker)
-#define SEEKER_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
-       w_cvar(id, sn, NONE, type) \
-       w_cvar(id, sn, NONE, flac_ammo) \
-       w_cvar(id, sn, NONE, flac_animtime) \
-       w_cvar(id, sn, NONE, flac_damage) \
-       w_cvar(id, sn, NONE, flac_edgedamage) \
-       w_cvar(id, sn, NONE, flac_force) \
-       w_cvar(id, sn, NONE, flac_lifetime) \
-       w_cvar(id, sn, NONE, flac_lifetime_rand) \
-       w_cvar(id, sn, NONE, flac_radius) \
-       w_cvar(id, sn, NONE, flac_refire) \
-       w_cvar(id, sn, NONE, flac_speed) \
-       w_cvar(id, sn, NONE, flac_speed_up) \
-       w_cvar(id, sn, NONE, flac_speed_z) \
-       w_cvar(id, sn, NONE, flac_spread) \
-       w_cvar(id, sn, NONE, missile_accel) \
-       w_cvar(id, sn, NONE, missile_ammo) \
-       w_cvar(id, sn, NONE, missile_animtime) \
-       w_cvar(id, sn, NONE, missile_count) \
-       w_cvar(id, sn, NONE, missile_damage) \
-       w_cvar(id, sn, NONE, missile_damageforcescale) \
-       w_cvar(id, sn, NONE, missile_decel) \
-       w_cvar(id, sn, NONE, missile_delay) \
-       w_cvar(id, sn, NONE, missile_edgedamage) \
-       w_cvar(id, sn, NONE, missile_force) \
-       w_cvar(id, sn, NONE, missile_health) \
-       w_cvar(id, sn, NONE, missile_lifetime) \
-       w_cvar(id, sn, NONE, missile_proxy) \
-       w_cvar(id, sn, NONE, missile_proxy_delay) \
-       w_cvar(id, sn, NONE, missile_proxy_maxrange) \
-       w_cvar(id, sn, NONE, missile_radius) \
-       w_cvar(id, sn, NONE, missile_refire) \
-       w_cvar(id, sn, NONE, missile_smart) \
-       w_cvar(id, sn, NONE, missile_smart_mindist) \
-       w_cvar(id, sn, NONE, missile_smart_trace_max) \
-       w_cvar(id, sn, NONE, missile_smart_trace_min) \
-       w_cvar(id, sn, NONE, missile_speed) \
-       w_cvar(id, sn, NONE, missile_speed_max) \
-       w_cvar(id, sn, NONE, missile_speed_up) \
-       w_cvar(id, sn, NONE, missile_speed_z) \
-       w_cvar(id, sn, NONE, missile_spread) \
-       w_cvar(id, sn, NONE, missile_turnrate) \
-       w_cvar(id, sn, NONE, tag_ammo) \
-       w_cvar(id, sn, NONE, tag_animtime) \
-       w_cvar(id, sn, NONE, tag_damageforcescale) \
-       w_cvar(id, sn, NONE, tag_health) \
-       w_cvar(id, sn, NONE, tag_lifetime) \
-       w_cvar(id, sn, NONE, tag_refire) \
-       w_cvar(id, sn, NONE, tag_speed) \
-       w_cvar(id, sn, NONE, tag_spread) \
-       w_cvar(id, sn, NONE, tag_tracker_lifetime) \
-       w_prop(id, sn, float,  reloading_ammo, reload_ammo) \
-       w_prop(id, sn, float,  reloading_time, reload_time) \
-       w_prop(id, sn, float,  switchdelay_raise, switchdelay_raise) \
-       w_prop(id, sn, float,  switchdelay_drop, switchdelay_drop) \
-       w_prop(id, sn, string, weaponreplace, weaponreplace) \
-       w_prop(id, sn, float,  weaponstart, weaponstart) \
-       w_prop(id, sn, float,  weaponstartoverride, weaponstartoverride) \
-       w_prop(id, sn, float,  weaponthrowable, weaponthrowable)
-
-#ifdef SVQC
-SEEKER_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
-.entity tag_target, wps_tag_tracker;
-.float tag_time;
-#endif
-#else
-#ifdef SVQC
-void spawnfunc_weapon_seeker(void) { weapon_defaultspawnfunc(WEP_SEEKER); }
-
-// ============================
-// Begin: Missile functions, these are general functions to be manipulated by other code
-// ============================
-void W_Seeker_Missile_Explode(void)
-{
-       self.event_damage = func_null;
-       RadiusDamage(self, self.realowner, WEP_CVAR(seeker, missile_damage), WEP_CVAR(seeker, missile_edgedamage), WEP_CVAR(seeker, missile_radius), world, world, WEP_CVAR(seeker, missile_force), self.projectiledeathtype, other);
-
-       remove(self);
-}
-
-void W_Seeker_Missile_Touch(void)
-{
-       PROJECTILE_TOUCH;
-
-       W_Seeker_Missile_Explode();
-}
-
-void W_Seeker_Missile_Think(void)
-{
-       entity e;
-       vector desireddir, olddir, newdir, eorg;
-       float turnrate;
-       float dist;
-       float spd;
-
-       if(time > self.cnt)
-       {
-               self.projectiledeathtype |= HITTYPE_SPLASH;
-               W_Seeker_Missile_Explode();
-       }
-
-       spd = vlen(self.velocity);
-       spd = bound(
-               spd - WEP_CVAR(seeker, missile_decel) * frametime,
-               WEP_CVAR(seeker, missile_speed_max),
-               spd + WEP_CVAR(seeker, missile_accel) * frametime
-       );
-
-       if(self.enemy != world)
-               if(self.enemy.takedamage != DAMAGE_AIM || self.enemy.deadflag != DEAD_NO)
-                       self.enemy = world;
-
-       if(self.enemy != world)
-       {
-               e               = self.enemy;
-               eorg            = 0.5 * (e.absmin + e.absmax);
-               turnrate        = WEP_CVAR(seeker, missile_turnrate); // how fast to turn
-               desireddir      = normalize(eorg - self.origin);
-               olddir          = normalize(self.velocity); // get my current direction
-               dist            = vlen(eorg - self.origin);
-
-               // Do evasive maneuvers for world objects? ( this should be a cpu hog. :P )
-               if(WEP_CVAR(seeker, missile_smart) && (dist > WEP_CVAR(seeker, missile_smart_mindist)))
-               {
-                       // Is it a better idea (shorter distance) to trace to the target itself?
-                       if( vlen(self.origin + olddir * self.wait) < dist)
-                               traceline(self.origin, self.origin + olddir * self.wait, FALSE, self);
-                       else
-                               traceline(self.origin, eorg, FALSE, self);
-
-                       // Setup adaptive tracelength
-                       self.wait = bound(WEP_CVAR(seeker, missile_smart_trace_min), vlen(self.origin - trace_endpos), self.wait = WEP_CVAR(seeker, missile_smart_trace_max));
-
-                       // Calc how important it is that we turn and add this to the desierd (enemy) dir.
-                       desireddir  = normalize(((trace_plane_normal * (1 - trace_fraction)) + (desireddir * trace_fraction)) * 0.5);
-               }
-
-               newdir = normalize(olddir + desireddir * turnrate); // take the average of the 2 directions; not the best method but simple & easy
-               self.velocity = newdir * spd; // make me fly in the new direction at my flight speed
-       }
-       else
-               dist = 0;
-
-       // Proxy
-       if(WEP_CVAR(seeker, missile_proxy))
-       {
-               if(dist <= WEP_CVAR(seeker, missile_proxy_maxrange))
-               {
-                       if(self.autoswitch == 0)
-                       {
-                               self.autoswitch = time + WEP_CVAR(seeker, missile_proxy_delay);
-                       }
-                       else
-                       {
-                               if(self.autoswitch <= time)
-                               {
-                                       W_Seeker_Missile_Explode();
-                                       self.autoswitch = 0;
-                               }
-                       }
-               }
-               else
-               {
-                       if(self.autoswitch != 0)
-                               self.autoswitch = 0;
-               }
-       }
-       ///////////////
-
-       if(self.enemy.deadflag != DEAD_NO)
-       {
-               self.enemy = world;
-               self.cnt = time + 1 + (random() * 4);
-               self.nextthink = self.cnt;
-               return;
-       }
-
-       //self.angles = vectoangles(self.velocity);                     // turn model in the new flight direction
-       self.nextthink = time;// + 0.05; // csqc projectiles
-       UpdateCSQCProjectile(self);
-}
-
-
-
-void W_Seeker_Missile_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
-{
-       if(self.health <= 0)
-               return;
-
-       if(!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
-               return; // g_projectiles_damage says to halt
-
-       if(self.realowner == attacker)
-               self.health = self.health - (damage * 0.25);
-       else
-               self.health = self.health - damage;
-
-       if(self.health <= 0)
-               W_PrepareExplosionByDamage(attacker, W_Seeker_Missile_Explode);
-}
-
-/*
-void W_Seeker_Missile_Animate(void)
-{
-       self.frame = self.frame +1;
-       self.nextthink = time + 0.05;
-
-       if(self.enemy != world)
-               if(self.enemy.takedamage != DAMAGE_AIM || self.enemy.deadflag != DEAD_NO)
-                       self.enemy = world;
-
-       if(self.frame == 5)
-       {
-               self.think           = W_Seeker_Missile_Think;
-               self.nextthink       = time;// + cvar("g_balance_seeker_missile_activate_delay"); // cant dealy with csqc projectiles
-
-               if(autocvar_g_balance_seeker_missile_proxy)
-                       self.movetype    = MOVETYPE_BOUNCEMISSILE;
-               else
-                       self.movetype    = MOVETYPE_FLYMISSILE;
-       }
-
-       UpdateCSQCProjectile(self);
-}
-*/
-
-void W_Seeker_Fire_Missile(vector f_diff, entity m_target)
-{
-       entity missile;
-
-       W_DecreaseAmmo(WEP_CVAR(seeker, missile_ammo));
-
-       makevectors(self.v_angle);
-       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/seeker_fire.wav", CH_WEAPON_A, 0);
-       w_shotorg += f_diff;
-       pointparticles(particleeffectnum("seeker_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
-
-       //self.detornator         = FALSE;
-
-       missile                 = spawn();
-       missile.owner           = missile.realowner = self;
-       missile.classname       = "seeker_missile";
-       missile.bot_dodge       = TRUE;
-       missile.bot_dodgerating = WEP_CVAR(seeker, missile_damage);
-
-       missile.think           = W_Seeker_Missile_Think;
-       missile.touch           = W_Seeker_Missile_Touch;
-       missile.event_damage    = W_Seeker_Missile_Damage;
-       missile.nextthink       = time;// + 0.2;// + cvar("g_balance_seeker_missile_activate_delay");
-       missile.cnt             = time + WEP_CVAR(seeker, missile_lifetime);
-       missile.enemy           = m_target;
-       missile.solid           = SOLID_BBOX;
-       missile.scale           = 2;
-       missile.takedamage      = DAMAGE_YES;
-       missile.health          = WEP_CVAR(seeker, missile_health);
-       missile.damageforcescale = WEP_CVAR(seeker, missile_damageforcescale);
-       missile.damagedbycontents = TRUE;
-       //missile.think           = W_Seeker_Missile_Animate; // csqc projectiles.
-
-       if(missile.enemy != world)
-               missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY;
-       else
-               missile.projectiledeathtype = WEP_SEEKER;
-
-
-       setorigin(missile, w_shotorg);
-       setsize(missile, '-4 -4 -4', '4 4 4');
-       missile.movetype    = MOVETYPE_FLYMISSILE;
-       missile.flags       = FL_PROJECTILE;
-       missile.missile_flags = MIF_SPLASH | MIF_GUIDED_TAG;
-
-       W_SetupProjVelocity_UP_PRE(missile, seeker, missile_);
-
-       missile.angles = vectoangles(missile.velocity);
-
-       CSQCProjectile(missile, FALSE, PROJECTILE_SEEKER, TRUE);
-
-       other = missile; MUTATOR_CALLHOOK(EditProjectile);
-}
-
-// ============================
-// Begin: FLAC, close range attack meant for defeating rockets which are coming at you.
-// ============================
-void W_Seeker_Flac_Explode(void)
-{
-       self.event_damage = func_null;
-
-       RadiusDamage(self, self.realowner, WEP_CVAR(seeker, flac_damage), WEP_CVAR(seeker, flac_edgedamage), WEP_CVAR(seeker, flac_radius), world, world, WEP_CVAR(seeker, flac_force), self.projectiledeathtype, other);
-
-       remove(self);
-}
-
-void W_Seeker_Flac_Touch(void)
-{
-       PROJECTILE_TOUCH;
-
-       W_Seeker_Flac_Explode();
-}
-
-void W_Seeker_Fire_Flac(void)
-{
-       entity missile;
-       vector f_diff;
-       float c;
-
-       W_DecreaseAmmo(WEP_CVAR(seeker, flac_ammo));
-
-       c = mod(self.bulletcounter, 4);
-       switch(c)
-       {
-               case 0:
-                       f_diff = '-1.25 -3.75 0';
-                       break;
-               case 1:
-                       f_diff = '+1.25 -3.75 0';
-                       break;
-               case 2:
-                       f_diff = '-1.25 +3.75 0';
-                       break;
-               case 3:
-               default:
-                       f_diff = '+1.25 +3.75 0';
-                       break;
-       }
-       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/flac_fire.wav", CH_WEAPON_A, WEP_CVAR(seeker, flac_damage));
-       w_shotorg += f_diff;
-
-       pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
-
-       missile                                 = spawn();
-       missile.owner                   = missile.realowner = self;
-       missile.classname               = "missile";
-       missile.bot_dodge               = TRUE;
-       missile.bot_dodgerating = WEP_CVAR(seeker, flac_damage);
-       missile.touch                   = W_Seeker_Flac_Explode;
-       missile.use                     = W_Seeker_Flac_Explode;
-       missile.think                   = adaptor_think2use_hittype_splash;
-       missile.nextthink               = time + WEP_CVAR(seeker, flac_lifetime) + WEP_CVAR(seeker, flac_lifetime_rand);
-       missile.solid                   = SOLID_BBOX;
-       missile.movetype                = MOVETYPE_FLY;
-       missile.projectiledeathtype = WEP_SEEKER;
-       missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY;
-       missile.flags                           = FL_PROJECTILE;
-       missile.missile_flags       = MIF_SPLASH;
-
-       // csqc projectiles
-       //missile.angles                                = vectoangles(missile.velocity);
-       //missile.scale = 0.4; // BUG: the model is too big
-
-       setorigin(missile, w_shotorg);
-       setsize(missile, '-2 -2 -2', '2 2 2');
-
-       W_SetupProjVelocity_UP_PRE(missile, seeker, flac_);
-       CSQCProjectile(missile, TRUE, PROJECTILE_FLAC, TRUE);
-
-       other = missile; MUTATOR_CALLHOOK(EditProjectile);
-}
-
-// ============================
-// Begin: Tag and rocket controllers
-// ============================
-entity W_Seeker_Tagged_Info(entity isowner, entity istarget)
-{
-       entity tag;
-       for(tag = world; (tag = find(tag, classname, "tag_tracker")); )
-               if((tag.realowner == isowner) && (tag.tag_target == istarget))
-                       return tag;
-
-       return world;
-}
-
-void W_Seeker_Attack(void)
-{
-       entity tracker, closest_target;
-
-       closest_target = world;
-       for(tracker = world; (tracker = find(tracker, classname, "tag_tracker")); ) if (tracker.realowner == self)
-       {
-               if(closest_target)
-               {
-                       if(vlen(self.origin - tracker.tag_target.origin) < vlen(self.origin - closest_target.origin))
-                               closest_target = tracker.tag_target;
-               }
-               else
-                       closest_target = tracker.tag_target;
-       }
-
-       traceline(self.origin + self.view_ofs, closest_target.origin, MOVE_NOMONSTERS, self);
-       if((!closest_target) || ((trace_fraction < 1) && (trace_ent != closest_target)))
-               closest_target = world;
-
-       W_Seeker_Fire_Missile('0 0 0', closest_target);
-}
-
-void W_Seeker_Vollycontroller_Think(void) // TODO: Merge this with W_Seeker_Attack
-{
-       float c;
-       entity oldself,oldenemy;
-       self.cnt = self.cnt - 1;
-
-       if((!(self.realowner.items & IT_UNLIMITED_AMMO) && self.realowner.WEP_AMMO(SEEKER) < WEP_CVAR(seeker, missile_ammo)) || (self.cnt <= -1) || (self.realowner.deadflag != DEAD_NO) || (self.realowner.switchweapon != WEP_SEEKER))
-       {
-               remove(self);
-               return;
-       }
-
-       self.nextthink = time + WEP_CVAR(seeker, missile_delay) * W_WeaponRateFactor();
-
-       oldself = self;
-       self = self.realowner;
-
-       oldenemy = self.enemy;
-       self.enemy = oldself.enemy;
-
-       c = mod(self.cnt, 4);
-       switch(c)
-       {
-               case 0:
-                       W_Seeker_Fire_Missile('-1.25 -3.75 0', self.enemy);
-                       break;
-               case 1:
-                       W_Seeker_Fire_Missile('+1.25 -3.75 0', self.enemy);
-                       break;
-               case 2:
-                       W_Seeker_Fire_Missile('-1.25 +3.75 0', self.enemy);
-                       break;
-               case 3:
-               default:
-                       W_Seeker_Fire_Missile('+1.25 +3.75 0', self.enemy);
-                       break;
-       }
-
-       self.enemy = oldenemy;
-       self = oldself;
-}
-
-void W_Seeker_Tracker_Think(void)
-{
-       // commit suicide if: You die OR target dies OR you switch away from the seeker OR commit suicide if lifetime is up
-       if((self.realowner.deadflag != DEAD_NO) || (self.tag_target.deadflag != DEAD_NO) || (self.realowner.switchweapon != WEP_SEEKER)
-       || (time > self.tag_time + WEP_CVAR(seeker, tag_tracker_lifetime)))
-       {
-               if(self)
-               {
-                       WaypointSprite_Kill(self.tag_target.wps_tag_tracker);
-                       remove(self);
-               }
-               return;
-       }
-
-       // Update the think method information
-       self.nextthink = time;
-}
-
-// ============================
-// Begin: Tag projectile
-// ============================
-void W_Seeker_Tag_Explode(void)
-{
-       //if(other==self.realowner)
-       //    return;
-       Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_BOUNCE, other.species, self);
-
-       remove(self);
-}
-
-void W_Seeker_Tag_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
-{
-       if(self.health <= 0)
-               return;
-       self.health = self.health - damage;
-       if(self.health <= 0)
-               W_Seeker_Tag_Explode();
-}
-
-void W_Seeker_Tag_Touch(void)
-{
-       vector dir;
-       vector org2;
-       entity e;
-
-       PROJECTILE_TOUCH;
-
-       dir     = normalize(self.realowner.origin - self.origin);
-       org2    = findbetterlocation(self.origin, 8);
-
-       te_knightspike(org2);
-
-       self.event_damage = func_null;
-       Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_BOUNCE | HITTYPE_SECONDARY, other.species, self);
-
-       if(other.takedamage == DAMAGE_AIM && other.deadflag == DEAD_NO)
-       {
-               // check to see if this person is already tagged by me
-               entity tag = W_Seeker_Tagged_Info(self.realowner, other);
-
-               if(tag != world)
-               {
-                       if(other.wps_tag_tracker && (WEP_CVAR(seeker, type) == 1)) // don't attach another waypointsprite without killing the old one first
-                               WaypointSprite_Kill(other.wps_tag_tracker);
-
-                       tag.tag_time = time;
-               }
-               else
-               {
-                       //sprint(self.realowner, strcat("You just tagged ^2", other.netname, "^7 with a tracking device!\n"));
-                       e             = spawn();
-                       e.cnt         = WEP_CVAR(seeker, missile_count);
-                       e.classname   = "tag_tracker";
-                       e.owner       = self.owner;
-                       e.realowner   = self.realowner;
-
-                       if(WEP_CVAR(seeker, type) == 1)
-                       {
-                               e.tag_target  = other;
-                               e.tag_time    = time;
-                               e.think       = W_Seeker_Tracker_Think;
-                       }
-                       else
-                       {
-                               e.enemy     = other;
-                               e.think     = W_Seeker_Vollycontroller_Think;
-                       }
-
-                       e.nextthink   = time;
-               }
-
-               if(WEP_CVAR(seeker, type) == 1)
-               {
-                       WaypointSprite_Spawn("tagged-target", WEP_CVAR(seeker, tag_tracker_lifetime), 0, other, '0 0 64', self.realowner, 0, other, wps_tag_tracker, TRUE, RADARICON_TAGGED, '0.5 1 0');
-                       WaypointSprite_UpdateRule(other.wps_tag_tracker, 0, SPRITERULE_DEFAULT);
-               }
-       }
-
-       remove(self);
-       return;
-}
-
-void W_Seeker_Fire_Tag(void)
-{
-       entity missile;
-       W_DecreaseAmmo(WEP_CVAR(seeker, tag_ammo));
-
-       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/tag_fire.wav", CH_WEAPON_A, WEP_CVAR(seeker, missile_damage) * WEP_CVAR(seeker, missile_count));
-
-       missile                 = spawn();
-       missile.owner           = missile.realowner = self;
-       missile.classname       = "seeker_tag";
-       missile.bot_dodge       = TRUE;
-       missile.bot_dodgerating = 50;
-       missile.touch           = W_Seeker_Tag_Touch;
-       missile.think           = SUB_Remove;
-       missile.nextthink       = time + WEP_CVAR(seeker, tag_lifetime);
-       missile.movetype        = MOVETYPE_FLY;
-       missile.solid           = SOLID_BBOX;
-
-       missile.takedamage       = DAMAGE_YES;
-       missile.event_damage     = W_Seeker_Tag_Damage;
-       missile.health           = WEP_CVAR(seeker, tag_health);
-       missile.damageforcescale = WEP_CVAR(seeker, tag_damageforcescale);
-
-       setorigin(missile, w_shotorg);
-       setsize(missile, '-2 -2 -2', '2 2 2');
-
-       missile.flags       = FL_PROJECTILE;
-       //missile.missile_flags = MIF_..?;
-
-       missile.movetype    = MOVETYPE_FLY;
-       W_SetupProjVelocity_PRE(missile, seeker, tag_);
-       missile.angles = vectoangles(missile.velocity);
-
-       CSQCProjectile(missile, TRUE, PROJECTILE_TAG, FALSE); // has sound
-
-       other = missile; MUTATOR_CALLHOOK(EditProjectile);
-}
-
-// ============================
-// Begin: Genereal weapon functions
-// ============================
-
-float W_Seeker(float req)
-{
-       float ammo_amount;
-
-       switch(req)
-       {
-               case WR_AIM:
-               {
-                       if(WEP_CVAR(seeker, type) == 1)
-                               if(W_Seeker_Tagged_Info(self, self.enemy) != world)
-                                       self.BUTTON_ATCK = bot_aim(WEP_CVAR(seeker, missile_speed_max), 0, WEP_CVAR(seeker, missile_lifetime), FALSE);
-                               else
-                                       self.BUTTON_ATCK2 = bot_aim(WEP_CVAR(seeker, tag_speed), 0, WEP_CVAR(seeker, tag_lifetime), FALSE);
-                       else
-                               self.BUTTON_ATCK = bot_aim(WEP_CVAR(seeker, tag_speed), 0, WEP_CVAR(seeker, tag_lifetime), FALSE);
-                       return TRUE;
-               }
-               case WR_THINK:
-               {
-                       if(autocvar_g_balance_seeker_reload_ammo && self.clip_load < min(WEP_CVAR(seeker, missile_ammo), WEP_CVAR(seeker, tag_ammo))) // forced reload
-                               WEP_ACTION(self.weapon, WR_RELOAD);
-
-                       else if(self.BUTTON_ATCK)
-                       {
-                               if(WEP_CVAR(seeker, type) == 1)
-                               {
-                                       if(weapon_prepareattack(0, WEP_CVAR(seeker, missile_refire)))
-                                       {
-                                               W_Seeker_Attack();
-                                               weapon_thinkf(WFRAME_FIRE2, WEP_CVAR(seeker, missile_animtime), w_ready);
-                                       }
-                               }
-                               else
-                               {
-                                       if(weapon_prepareattack(0, WEP_CVAR(seeker, tag_refire)))
-                                       {
-                                               W_Seeker_Fire_Tag();
-                                               weapon_thinkf(WFRAME_FIRE2, WEP_CVAR(seeker, tag_animtime), w_ready);
-                                       }
-                               }
-                       }
-
-                       else if(self.BUTTON_ATCK2)
-                       {
-                               if(WEP_CVAR(seeker, type) == 1)
-                               {
-                                       if(weapon_prepareattack(0, WEP_CVAR(seeker, tag_refire)))
-                                       {
-                                               W_Seeker_Fire_Tag();
-                                               weapon_thinkf(WFRAME_FIRE2, WEP_CVAR(seeker, tag_animtime), w_ready);
-                                       }
-                               }
-                               else
-                               {
-                                       if(weapon_prepareattack(0, WEP_CVAR(seeker, flac_refire)))
-                                       {
-                                               W_Seeker_Fire_Flac();
-                                               weapon_thinkf(WFRAME_FIRE2, WEP_CVAR(seeker, flac_animtime), w_ready);
-                                       }
-                               }
-                       }
-
-                       return TRUE;
-               }
-               case WR_INIT:
-               {
-                       precache_model("models/weapons/g_seeker.md3");
-                       precache_model("models/weapons/v_seeker.md3");
-                       precache_model("models/weapons/h_seeker.iqm");
-                       precache_sound("weapons/tag_fire.wav");
-                       precache_sound("weapons/flac_fire.wav");
-                       precache_sound("weapons/seeker_fire.wav");
-                       SEEKER_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
-               }
-               case WR_CHECKAMMO1:
-               {
-                       if(WEP_CVAR(seeker, type) == 1)
-                       {
-                               ammo_amount = self.WEP_AMMO(SEEKER) >= WEP_CVAR(seeker, missile_ammo);
-                               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= WEP_CVAR(seeker, missile_ammo);
-                       }
-                       else
-                       {
-                               ammo_amount = self.WEP_AMMO(SEEKER) >= WEP_CVAR(seeker, tag_ammo);
-                               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= WEP_CVAR(seeker, tag_ammo);
-                       }
-                       return ammo_amount;
-               }
-               case WR_CHECKAMMO2:
-               {
-                       if(WEP_CVAR(seeker, type) == 1)
-                       {
-                               ammo_amount = self.WEP_AMMO(SEEKER) >= WEP_CVAR(seeker, tag_ammo);
-                               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= WEP_CVAR(seeker, tag_ammo);
-                       }
-                       else
-                       {
-                               ammo_amount = self.WEP_AMMO(SEEKER) >= WEP_CVAR(seeker, flac_ammo);
-                               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= WEP_CVAR(seeker, flac_ammo);
-                       }
-                       return ammo_amount;
-               }
-               case WR_CONFIG:
-               {
-                       SEEKER_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
-               }
-               case WR_RELOAD:
-               {
-                       W_Reload(min(WEP_CVAR(seeker, missile_ammo), WEP_CVAR(seeker, tag_ammo)), "weapons/reload.wav");
-                       return TRUE;
-               }
-               case WR_SUICIDEMESSAGE:
-               {
-                       return WEAPON_SEEKER_SUICIDE;
-               }
-               case WR_KILLMESSAGE:
-               {
-                       if(w_deathtype & HITTYPE_SECONDARY)
-                               return WEAPON_SEEKER_MURDER_TAG;
-                       else
-                               return WEAPON_SEEKER_MURDER_SPRAY;
-               }
-       }
-       return FALSE;
-}
-#endif
-#ifdef CSQC
-float W_Seeker(float req)
-{
-       switch(req)
-       {
-               case WR_IMPACTEFFECT:
-               {
-                       vector org2;
-                       org2 = w_org + w_backoff * 6;
-                       if(w_deathtype & HITTYPE_BOUNCE)
-                       {
-                               if(w_deathtype & HITTYPE_SECONDARY)
-                               {
-                                       if(!w_issilent)
-                                               sound(self, CH_SHOTS, "weapons/tag_impact.wav", 1, ATTEN_NORM);
-                               }
-                               else
-                               {
-                                       pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
-                                       if(!w_issilent)
-                                       {
-                                               if(w_random<0.15)
-                                                       sound(self, CH_SHOTS, "weapons/tagexp1.wav", 1, ATTEN_NORM);
-                                               else if(w_random<0.7)
-                                                       sound(self, CH_SHOTS, "weapons/tagexp2.wav", 1, ATTEN_NORM);
-                                               else
-                                                       sound(self, CH_SHOTS, "weapons/tagexp3.wav", 1, ATTEN_NORM);
-                                       }
-                               }
-                       }
-                       else
-                       {
-                               pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
-                               if(!w_issilent)
-                               {
-                                       if(w_random<0.15)
-                                               sound(self, CH_SHOTS, "weapons/seekerexp1.wav", 1, ATTEN_NORM);
-                                       else if(w_random<0.7)
-                                               sound(self, CH_SHOTS, "weapons/seekerexp2.wav", 1, ATTEN_NORM);
-                                       else
-                                               sound(self, CH_SHOTS, "weapons/seekerexp3.wav", 1, ATTEN_NORM);
-                               }
-                       }
-                       return TRUE;
-               }
-               case WR_INIT:
-               {
-                       precache_sound("weapons/seekerexp1.wav");
-                       precache_sound("weapons/seekerexp2.wav");
-                       precache_sound("weapons/seekerexp3.wav");
-                       precache_sound("weapons/tagexp1.wav");
-                       precache_sound("weapons/tagexp2.wav");
-                       precache_sound("weapons/tagexp3.wav");
-                       precache_sound("weapons/tag_impact.wav");
-                       return TRUE;
-               }
-               case WR_ZOOMRETICLE:
-               {
-                       // no weapon specific image for this weapon
-                       return FALSE;
-               }
-       }
-       return FALSE;
-}
-#endif
-#endif