entity flash = spawn ();
W_DecreaseAmmo(WEP_CVAR(rpc, ammo));
- W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', false, 5, "weapons/rocket_fire.wav", CH_WEAPON_A, WEP_CVAR(rpc, damage));
+ W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', false, 5, W_Sound("rocket_fire"), CH_WEAPON_A, WEP_CVAR(rpc, damage));
Send_Effect("rocketlauncher_muzzleflash", w_shotorg, w_shotdir * 1000, 1);
PROJECTILE_MAKETRIGGER(missile);
case WR_INIT:
{
precache_model ("models/flash.md3");
- precache_model("models/weapons/h_ok_rl.iqm");
- precache_model("models/weapons/v_ok_rl.md3");
- precache_model("models/weapons/g_ok_rl.md3");
- precache_sound ("weapons/rocket_fire.wav");
+ precache_model(W_Model("g_ok_rl.md3"));
+ precache_model(W_Model("v_ok_rl.md3"));
+ precache_model(W_Model("h_ok_rl.iqm"));
+ precache_sound (W_Sound("rocket_fire"));
RPC_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
return true;
}
}
case WR_RELOAD:
{
- W_Reload(WEP_CVAR(rpc, ammo), "weapons/reload.wav");
+ W_Reload(WEP_CVAR(rpc, ammo), W_Sound("reload"));
return true;
}
case WR_SUICIDEMESSAGE: