gren.think = W_Porto_Think;
gren.touch = W_Porto_Touch;
- if(self.items & IT_STRENGTH)
+ if(self.items & ITEM_Strength.m_itemid)
W_SetupProjVelocity_Basic(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed) * autocvar_g_balance_powerup_strength_force, 0);
else
W_SetupProjVelocity_Basic(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed), 0);