]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_porto.qc
Rename the macros so that they're a little easier to understand
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_porto.qc
index 53d28c0b807c6c3eeb6b65438795d32c658fc3c7..46963a1a7450df5c2fbe6479b465ec63f5abc0a0 100644 (file)
@@ -1,29 +1,32 @@
 #ifdef REGISTER_WEAPON
 REGISTER_WEAPON(
 /* WEP_##id */ PORTO,
-/* function */ w_porto,
-/* ammotype */ 0,
+/* function */ W_Porto,
+/* ammotype */ ammo_none,
 /* impulse  */ 0,
 /* flags    */ WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON,
 /* rating   */ 0,
+/* color       */ '0.5 0.5 0.5',
 /* model    */ "porto" ,
 /* netname  */ "porto",
 /* fullname */ _("Port-O-Launch")
 );
 
-#define PORTO_SETTINGS(weapon) \
-       WEP_ADD_CVAR(weapon, MO_BOTH, animtime) \
-       WEP_ADD_CVAR(weapon, MO_BOTH, lifetime) \
-       WEP_ADD_CVAR(weapon, MO_BOTH, refire) \
-       WEP_ADD_CVAR(weapon, MO_BOTH, speed) \
-       WEP_ADD_CVAR(weapon, MO_NONE, secondary) \
-       WEP_ADD_PROP(weapon, reloading_ammo, reload_ammo) \
-       WEP_ADD_PROP(weapon, reloading_time, reload_time) \
-       WEP_ADD_PROP(weapon, switchdelay_raise, switchdelay_raise) \
-       WEP_ADD_PROP(weapon, switchdelay_drop, switchdelay_drop)
+#define PORTO_SETTINGS(w_cvar,w_prop) PORTO_SETTINGS_LIST(w_cvar, w_prop, PORTO, porto)
+#define PORTO_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
+       w_cvar(id, sn, BOTH, animtime) \
+       w_cvar(id, sn, BOTH, lifetime) \
+       w_cvar(id, sn, BOTH, refire) \
+       w_cvar(id, sn, BOTH, speed) \
+       w_cvar(id, sn, NONE, secondary) \
+       w_prop(id, sn, float,  switchdelay_raise, switchdelay_raise) \
+       w_prop(id, sn, float,  switchdelay_drop, switchdelay_drop) \
+       w_prop(id, sn, string, weaponreplace, weaponreplace) \
+       w_prop(id, sn, float,  weaponstart, weaponstart) \
+       w_prop(id, sn, float,  weaponstartoverride, weaponstartoverride)
 
 #ifdef SVQC
-PORTO_SETTINGS(porto)
+PORTO_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 .entity porto_current;
 .vector porto_v_angle; // holds "held" view angles
 .float porto_v_angle_held;
@@ -254,9 +257,9 @@ void W_Porto_Attack (float type)
        gren.touch = W_Porto_Touch;
        
        if(self.items & IT_STRENGTH)
-               W_SetupProjectileVelocity(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed) * autocvar_g_balance_powerup_strength_force, 0);
+               W_SetupVelocity_Explicit(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed) * autocvar_g_balance_powerup_strength_force, 0);
        else
-               W_SetupProjectileVelocity(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed), 0);
+               W_SetupVelocity_Explicit(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed), 0);
 
        gren.angles = vectoangles (gren.velocity);
        gren.flags = FL_PROJECTILE;
@@ -277,8 +280,8 @@ void W_Porto_Attack (float type)
        other = gren; MUTATOR_CALLHOOK(EditProjectile);
 }
 
-float w_nexball_weapon(float req);
-float w_porto(float req)
+float w_nexball_weapon(float req); // WEAPONTODO
+float W_Porto(float req)
 {
        //vector v_angle_save;
 
@@ -298,7 +301,7 @@ float w_porto(float req)
                }
                case WR_CONFIG:
                {
-                       WEP_CONFIG_SETTINGS(PORTO_SETTINGS(porto))
+                       PORTO_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
                        return TRUE;
                }
                case WR_THINK:
@@ -371,7 +374,7 @@ float w_porto(float req)
                        precache_sound ("porto/explode.wav");
                        precache_sound ("porto/fire.wav");
                        precache_sound ("porto/unsupported.wav");
-                       WEP_SET_PROPS(PORTO_SETTINGS(porto), WEP_PORTO)
+                       PORTO_SETTINGS(WEP_SKIPCVAR, WEP_SET_PROP)
                        return TRUE;
                }
                case WR_SETUP:
@@ -389,7 +392,7 @@ float w_porto(float req)
 }
 #endif
 #ifdef CSQC
-float w_porto(float req)
+float W_Porto(float req)
 {
        switch(req)
        {