/* fullname */ _("Nex")
);
-#define NEX_SETTINGS(weapon) \
- WEP_ADD_CVAR(weapon, MO_BOTH, ammo) \
- WEP_ADD_CVAR(weapon, MO_BOTH, animtime) \
- WEP_ADD_CVAR(weapon, MO_BOTH, damage) \
- WEP_ADD_CVAR(weapon, MO_BOTH, force) \
- WEP_ADD_CVAR(weapon, MO_BOTH, damagefalloff_mindist) \
- WEP_ADD_CVAR(weapon, MO_BOTH, damagefalloff_maxdist) \
- WEP_ADD_CVAR(weapon, MO_BOTH, damagefalloff_halflife) \
- WEP_ADD_CVAR(weapon, MO_BOTH, damagefalloff_forcehalflife) \
- WEP_ADD_CVAR(weapon, MO_BOTH, refire) \
- WEP_ADD_CVAR(weapon, MO_NONE, charge) \
- WEP_ADD_CVAR(weapon, MO_NONE, charge_mindmg) \
- WEP_ADD_CVAR(weapon, MO_NONE, charge_shot_multiplier) \
- WEP_ADD_CVAR(weapon, MO_NONE, charge_animlimit) \
- WEP_ADD_CVAR(weapon, MO_NONE, charge_limit) \
- WEP_ADD_CVAR(weapon, MO_NONE, charge_rate) \
- WEP_ADD_CVAR(weapon, MO_NONE, charge_rot_rate) \
- WEP_ADD_CVAR(weapon, MO_NONE, charge_rot_pause) \
- WEP_ADD_CVAR(weapon, MO_NONE, charge_start) \
- WEP_ADD_CVAR(weapon, MO_NONE, charge_minspeed) \
- WEP_ADD_CVAR(weapon, MO_NONE, charge_maxspeed) \
- WEP_ADD_CVAR(weapon, MO_NONE, charge_velocity_rate) \
- WEP_ADD_CVAR(weapon, MO_NONE, secondary) \
- WEP_ADD_CVAR(weapon, MO_SEC, chargepool) \
- WEP_ADD_CVAR(weapon, MO_SEC, chargepool_regen) \
- WEP_ADD_CVAR(weapon, MO_SEC, chargepool_pause_regen) \
- WEP_ADD_PROP(weapon, reloading_ammo, reload_ammo) \
- WEP_ADD_PROP(weapon, reloading_time, reload_time) \
- WEP_ADD_PROP(weapon, switchdelay_raise, switchdelay_raise) \
- WEP_ADD_PROP(weapon, switchdelay_drop, switchdelay_drop)
+#define NEX_SETTINGS(w_cvar,w_prop) \
+ w_cvar(WEP_NEX, nex, MO_BOTH, ammo) \
+ w_cvar(WEP_NEX, nex, MO_BOTH, animtime) \
+ w_cvar(WEP_NEX, nex, MO_BOTH, damage) \
+ w_cvar(WEP_NEX, nex, MO_BOTH, force) \
+ w_cvar(WEP_NEX, nex, MO_BOTH, damagefalloff_mindist) \
+ w_cvar(WEP_NEX, nex, MO_BOTH, damagefalloff_maxdist) \
+ w_cvar(WEP_NEX, nex, MO_BOTH, damagefalloff_halflife) \
+ w_cvar(WEP_NEX, nex, MO_BOTH, damagefalloff_forcehalflife) \
+ w_cvar(WEP_NEX, nex, MO_BOTH, refire) \
+ w_cvar(WEP_NEX, nex, MO_NONE, charge) \
+ w_cvar(WEP_NEX, nex, MO_NONE, charge_mindmg) \
+ w_cvar(WEP_NEX, nex, MO_NONE, charge_shot_multiplier) \
+ w_cvar(WEP_NEX, nex, MO_NONE, charge_animlimit) \
+ w_cvar(WEP_NEX, nex, MO_NONE, charge_limit) \
+ w_cvar(WEP_NEX, nex, MO_NONE, charge_rate) \
+ w_cvar(WEP_NEX, nex, MO_NONE, charge_rot_rate) \
+ w_cvar(WEP_NEX, nex, MO_NONE, charge_rot_pause) \
+ w_cvar(WEP_NEX, nex, MO_NONE, charge_start) \
+ w_cvar(WEP_NEX, nex, MO_NONE, charge_minspeed) \
+ w_cvar(WEP_NEX, nex, MO_NONE, charge_maxspeed) \
+ w_cvar(WEP_NEX, nex, MO_NONE, charge_velocity_rate) \
+ w_cvar(WEP_NEX, nex, MO_NONE, secondary) \
+ w_cvar(WEP_NEX, nex, MO_SEC, chargepool) \
+ w_cvar(WEP_NEX, nex, MO_SEC, chargepool_regen) \
+ w_cvar(WEP_NEX, nex, MO_SEC, chargepool_pause_regen) \
+ w_prop(WEP_NEX, nex, reloading_ammo, reload_ammo) \
+ w_prop(WEP_NEX, nex, reloading_time, reload_time) \
+ w_prop(WEP_NEX, nex, switchdelay_raise, switchdelay_raise) \
+ w_prop(WEP_NEX, nex, switchdelay_drop, switchdelay_drop)
#ifdef SVQC
-NEX_SETTINGS(nex)
+NEX_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
#endif
#else
#ifdef SVQC
precache_sound ("weapons/nexwhoosh1.wav");
precache_sound ("weapons/nexwhoosh2.wav");
precache_sound ("weapons/nexwhoosh3.wav");
- WEP_SET_PROPS(NEX_SETTINGS(nex), WEP_NEX)
+ NEX_SETTINGS(WEP_SKIPCVAR, WEP_SET_PROP)
return TRUE;
}
case WR_SETUP:
}
case WR_CONFIG:
{
- WEP_CONFIG_SETTINGS(NEX_SETTINGS(nex))
+ NEX_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
return TRUE;
}
case WR_RELOAD:
{
- W_Reload(min(WEP_CVAR_PRI(nex, ammo), WEP_CVAR_SEC(nex, ammo)), autocvar_g_balance_nex_reload_ammo, autocvar_g_balance_nex_reload_time, "weapons/reload.wav");
+ W_Reload(min(WEP_CVAR_PRI(nex, ammo), WEP_CVAR_SEC(nex, ammo)), "weapons/reload.wav");
return TRUE;
}
case WR_SUICIDEMESSAGE: