precache_sound ("weapons/nexwhoosh1.wav");
precache_sound ("weapons/nexwhoosh2.wav");
precache_sound ("weapons/nexwhoosh3.wav");
- #define WEP_ADD_CVAR(weapon,mode,name) /*nothing*/
- #define WEP_ADD_PROP(weapon,prop,name) WEP_SET_PROP(WEP_NEX,weapon,prop,name)
- NEX_SETTINGS(nex)
- #undef WEP_ADD_CVAR
- #undef WEP_ADD_PROP
+ WEP_SET_PROPS(NEX_SETTINGS(nex), WEP_NEX)
return TRUE;
}
case WR_SETUP: