gren.event_damage = W_Mortar_Grenade_Damage;
gren.damagedbycontents = TRUE;
gren.missile_flags = MIF_SPLASH | MIF_ARC;
- WEP_SPV_UP_PRI(gren, mortar);
+ W_SetupVelocity_UP_PRI(gren, mortar);
gren.angles = vectoangles (gren.velocity);
gren.flags = FL_PROJECTILE;
gren.event_damage = W_Mortar_Grenade_Damage;
gren.damagedbycontents = TRUE;
gren.missile_flags = MIF_SPLASH | MIF_ARC;
- WEP_SPV_UP_SEC(gren, mortar); // WEAPONTODO
+ W_SetupVelocity_UP_SEC(gren, mortar); // WEAPONTODO
gren.angles = vectoangles (gren.velocity);
gren.flags = FL_PROJECTILE;