/* modelname */ "gl",
/* simplemdl */ "foobar",
/* crosshair */ "gfx/crosshairgrenadelauncher 0.7",
+/* wepimg */ "weapongrenadelauncher",
/* refname */ "mortar",
/* wepname */ _("Mortar")
);
w_prop(id, sn, float, switchdelay_drop, switchdelay_drop) \
w_prop(id, sn, string, weaponreplace, weaponreplace) \
w_prop(id, sn, float, weaponstart, weaponstart) \
- w_prop(id, sn, float, weaponstartoverride, weaponstartoverride)
+ w_prop(id, sn, float, weaponstartoverride, weaponstartoverride) \
+ w_prop(id, sn, float, weaponthrowable, weaponthrowable)
#ifdef SVQC
MORTAR_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
return WEAPON_MORTAR_MURDER_EXPLODE;
}
}
- return TRUE;
+ return FALSE;
}
#endif
#ifdef CSQC
return FALSE;
}
}
- return TRUE;
+ return FALSE;
}
#endif
#endif