}
return ammo_amount;
}
+ case WR_CONFIG:
+ {
+ #define WEP_ADD_CVAR(weapon,mode,name) WEP_CONFIG_WRITE_CVARS(weapon,mode,name)
+ #define WEP_ADD_PROP(weapon,prop,name) WEP_CONFIG_WRITE_PROPS(weapon,prop,name)
+ UZI_SETTINGS(uzi)
+ #undef WEP_ADD_CVAR
+ #undef WEP_ADD_PROP
+ return TRUE;
+ }
case WR_RELOAD:
{
W_Reload(min(max(WEP_CVAR(uzi, sustained_ammo), WEP_CVAR(uzi, first_ammo)), WEP_CVAR(uzi, burst_ammo)), autocvar_g_balance_uzi_reload_ammo, autocvar_g_balance_uzi_reload_time, "weapons/reload.wav");