/* rating */ 0,
/* color */ '0 0.5 0',
/* model */ "hookgun",
+/* crosshair */ "gfx/crosshairhook 0.5",
/* netname */ "hook",
/* fullname */ _("Grappling Hook")
);
gren.velocity = gren.velocity + self.velocity;
gren.gravity = WEP_CVAR_SEC(hook, gravity);
- //W_SetupProjectileVelocity(gren); // just falling down!
+ //W_SetupProjVelocity_Basic(gren); // just falling down!
gren.angles = '0 0 0';
gren.flags = FL_PROJECTILE;
precache_sound("weapons/hookbomb_impact.wav");
return TRUE;
}
+ case WR_ZOOMRETICLE:
+ {
+ // no weapon specific image for this weapon
+ return FALSE;
+ }
}
return TRUE;
}