org2 = w_org + w_backoff * 2;
pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1);
if(!w_issilent)
- sound(self, CH_SHOTS, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, W_Sound("hookbomb_impact"), VOL_BASE, ATTN_NORM);
return true;
}
case WR_INIT:
{
- precache_sound("weapons/hookbomb_impact.wav");
+ precache_sound(W_Sound("hookbomb_impact"));
return true;
}
case WR_ZOOMRETICLE: