pointparticles(particleeffectnum("machinegun_impact"), org2, w_backoff * 1000, 1);
if(!w_issilent)
if(w_random < 0.05)
- sound(self, CH_SHOTS, "weapons/ric1.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_SHOTS, W_Sound("ric1"), VOL_BASE, ATTEN_NORM);
else if(w_random < 0.1)
- sound(self, CH_SHOTS, "weapons/ric2.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_SHOTS, W_Sound("ric2"), VOL_BASE, ATTEN_NORM);
else if(w_random < 0.2)
- sound(self, CH_SHOTS, "weapons/ric3.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_SHOTS, W_Sound("ric3"), VOL_BASE, ATTEN_NORM);
return true;
}
case WR_INIT:
{
- precache_sound("weapons/ric1.wav");
- precache_sound("weapons/ric2.wav");
- precache_sound("weapons/ric3.wav");
+ precache_sound(W_Sound("ric1"));
+ precache_sound(W_Sound("ric2"));
+ precache_sound(W_Sound("ric3"));
return true;
}
case WR_ZOOMRETICLE: