]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_hlac.qc
Use the function in client code too
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_hlac.qc
index fa3f48c87f554785f0828e520e9c8224e933cb68..ebcd5d2f179a776918891eaf8e572d0944468cc9 100644 (file)
@@ -77,7 +77,7 @@ void W_HLAC_Attack(void)
     if(self.crouch)
         spread = spread * WEP_CVAR_PRI(hlac, spread_crouchmod);
 
-       W_SetupShot(self, false, 3, "weapons/lasergun_fire.wav", CH_WEAPON_A, WEP_CVAR_PRI(hlac, damage));
+       W_SetupShot(self, false, 3, W_Sound("lasergun_fire"), CH_WEAPON_A, WEP_CVAR_PRI(hlac, damage));
        Send_Effect("laser_muzzleflash", w_shotorg, w_shotdir * 1000, 1);
        if(!autocvar_g_norecoil)
        {
@@ -125,7 +125,7 @@ void W_HLAC_Attack2(void)
     if(self.crouch)
         spread = spread * WEP_CVAR_SEC(hlac, spread_crouchmod);
 
-       W_SetupShot(self, false, 3, "weapons/lasergun_fire.wav", CH_WEAPON_A, WEP_CVAR_SEC(hlac, damage));
+       W_SetupShot(self, false, 3, W_Sound("lasergun_fire"), CH_WEAPON_A, WEP_CVAR_SEC(hlac, damage));
        Send_Effect("laser_muzzleflash", w_shotorg, w_shotdir * 1000, 1);
 
        missile = spawn();
@@ -241,10 +241,10 @@ bool W_HLAC(int req)
                }
                case WR_INIT:
                {
-                       precache_model("models/weapons/g_hlac.md3");
-                       precache_model("models/weapons/v_hlac.md3");
-                       precache_model("models/weapons/h_hlac.iqm");
-                       precache_sound("weapons/lasergun_fire.wav");
+                       precache_model(W_Model("g_hlac.md3"));
+                       precache_model(W_Model("v_hlac.md3"));
+                       precache_model(W_Model("h_hlac.iqm"));
+                       precache_sound(W_Sound("lasergun_fire"));
                        HLAC_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                        return true;
                }
@@ -267,7 +267,7 @@ bool W_HLAC(int req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(min(WEP_CVAR_PRI(hlac, ammo), WEP_CVAR_SEC(hlac, ammo)), "weapons/reload.wav");
+                       W_Reload(min(WEP_CVAR_PRI(hlac, ammo), WEP_CVAR_SEC(hlac, ammo)), W_Sound("reload"));
                        return true;
                }
                case WR_SUICIDEMESSAGE:
@@ -293,13 +293,13 @@ bool W_HLAC(int req)
                        org2 = w_org + w_backoff * 6;
                        pointparticles(particleeffectnum("laser_impact"), org2, w_backoff * 1000, 1);
                        if(!w_issilent)
-                               sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, W_Sound("laserimpact"), VOL_BASE, ATTN_NORM);
 
                        return true;
                }
                case WR_INIT:
                {
-                       precache_sound("weapons/laserimpact.wav");
+                       precache_sound(W_Sound("laserimpact"));
                        return true;
                }
                case WR_ZOOMRETICLE: