#endif
#ifdef IMPLEMENTATION
#ifdef SVQC
-void spawnfunc_weapon_hagar(void) { weapon_defaultspawnfunc(WEP_HAGAR); }
+void spawnfunc_weapon_hagar(void) { weapon_defaultspawnfunc(WEP_HAGAR.m_id); }
// NO bounce protection, as bounces are limited!
missile.think = adaptor_think2use_hittype_splash;
missile.nextthink = time + WEP_CVAR_PRI(hagar, lifetime);
PROJECTILE_MAKETRIGGER(missile);
- missile.projectiledeathtype = WEP_HAGAR;
+ missile.projectiledeathtype = WEP_HAGAR.m_id;
setorigin(missile, w_shotorg);
setsize(missile, '0 0 0', '0 0 0');
missile.think = adaptor_think2use_hittype_splash;
missile.nextthink = time + WEP_CVAR_SEC(hagar, lifetime_min) + random() * WEP_CVAR_SEC(hagar, lifetime_rand);
PROJECTILE_MAKETRIGGER(missile);
- missile.projectiledeathtype = WEP_HAGAR | HITTYPE_SECONDARY;
+ missile.projectiledeathtype = WEP_HAGAR.m_id | HITTYPE_SECONDARY;
setorigin(missile, w_shotorg);
setsize(missile, '0 0 0', '0 0 0');
missile.think = adaptor_think2use_hittype_splash;
missile.nextthink = time + WEP_CVAR_SEC(hagar, lifetime_min) + random() * WEP_CVAR_SEC(hagar, lifetime_rand);
PROJECTILE_MAKETRIGGER(missile);
- missile.projectiledeathtype = WEP_HAGAR | HITTYPE_SECONDARY;
+ missile.projectiledeathtype = WEP_HAGAR.m_id | HITTYPE_SECONDARY;
setorigin(missile, w_shotorg);
setsize(missile, '0 0 0', '0 0 0');
missile.movetype = MOVETYPE_FLY;
if(self.items & IT_UNLIMITED_WEAPON_AMMO)
enough_ammo = true;
else if(autocvar_g_balance_hagar_reload_ammo)
- enough_ammo = self.(weapon_load[WEP_HAGAR]) >= WEP_CVAR_SEC(hagar, ammo);
+ enough_ammo = self.(weapon_load[WEP_HAGAR.m_id]) >= WEP_CVAR_SEC(hagar, ammo);
else
enough_ammo = self.WEP_AMMO(HAGAR) >= WEP_CVAR_SEC(hagar, ammo);
case WR_CHECKAMMO1:
{
ammo_amount = self.WEP_AMMO(HAGAR) >= WEP_CVAR_PRI(hagar, ammo);
- ammo_amount += self.(weapon_load[WEP_HAGAR]) >= WEP_CVAR_PRI(hagar, ammo);
+ ammo_amount += self.(weapon_load[WEP_HAGAR.m_id]) >= WEP_CVAR_PRI(hagar, ammo);
return ammo_amount;
}
case WR_CHECKAMMO2:
{
ammo_amount = self.WEP_AMMO(HAGAR) >= WEP_CVAR_SEC(hagar, ammo);
- ammo_amount += self.(weapon_load[WEP_HAGAR]) >= WEP_CVAR_SEC(hagar, ammo);
+ ammo_amount += self.(weapon_load[WEP_HAGAR.m_id]) >= WEP_CVAR_SEC(hagar, ammo);
return ammo_amount;
}
case WR_CONFIG: