if(random() < 0.01) self.bot_primary_fireballmooth = 1;
}
}
-
+
return true;
}
case WR_THINK:
weapon_thinkf(WFRAME_FIRE2, WEP_CVAR_SEC(fireball, animtime), w_ready);
}
}
-
+
return true;
}
case WR_INIT:
if(!w_issilent)
sound(self, CH_SHOTS, "weapons/fireball_impact2.wav", VOL_BASE, ATTEN_NORM * 0.25); // long range boom
}
-
+
return true;
}
case WR_INIT: