-#ifdef REGISTER_WEAPON
+#ifndef IMPLEMENTATION
REGISTER_WEAPON(
/* WEP_##id */ FIREBALL,
/* function */ W_Fireball,
.vector fireball_impactvec;
.float fireball_primarytime;
#endif
-#else
+#endif
+#ifdef IMPLEMENTATION
#ifdef SVQC
-void spawnfunc_weapon_fireball(void) { weapon_defaultspawnfunc(WEP_FIREBALL); }
+void spawnfunc_weapon_fireball(void) { weapon_defaultspawnfunc(WEP_FIREBALL.m_id); }
void W_Fireball_Explode(void)
{
dir = normalize(e.origin + e.view_ofs - self.origin);
if(accuracy_isgooddamage(self.realowner, e))
- accuracy_add(self.realowner, WEP_FIREBALL, 0, WEP_CVAR_PRI(fireball, bfgdamage) * points);
+ accuracy_add(self.realowner, WEP_FIREBALL.m_id, 0, WEP_CVAR_PRI(fireball, bfgdamage) * points);
Damage(e, self, self.realowner, WEP_CVAR_PRI(fireball, bfgdamage) * points, self.projectiledeathtype | HITTYPE_BOUNCE | HITTYPE_SPLASH, e.origin + e.view_ofs, WEP_CVAR_PRI(fireball, bfgforce) * dir);
- pointparticles(particleeffectnum("fireball_bfgdamage"), e.origin, -1 * dir, 1);
+ Send_Effect(EFFECT_FIREBALL_BFGDAMAGE, e.origin, -1 * dir, 1);
}
}
return;
RandomSelection_Init();
- for(e = WarpZone_FindRadius(self.origin, dist, TRUE); e; e = e.chain)
+ for(e = WarpZone_FindRadius(self.origin, dist, true); e; e = e.chain)
if(e != self.realowner) if(e.takedamage == DAMAGE_AIM) if(!IS_PLAYER(e) || !self.realowner || DIFF_TEAM(e, self))
{
p = e.origin;
- p_x += e.mins_x + random() * (e.maxs_x - e.mins_x);
- p_y += e.mins_y + random() * (e.maxs_y - e.mins_y);
- p_z += e.mins_z + random() * (e.maxs_z - e.mins_z);
+ p.x += e.mins.x + random() * (e.maxs.x - e.mins.x);
+ p.y += e.mins.y + random() * (e.maxs.y - e.mins.y);
+ p.z += e.mins.z + random() * (e.maxs.z - e.mins.z);
d = vlen(WarpZone_UnTransformOrigin(e, self.origin) - p);
if(d < dist)
{
d = vlen(WarpZone_UnTransformOrigin(RandomSelection_chosen_ent, self.origin) - RandomSelection_chosen_ent.fireball_impactvec);
d = damage + (edgedamage - damage) * (d / dist);
Fire_AddDamage(RandomSelection_chosen_ent, self.realowner, d * burntime, burntime, self.projectiledeathtype | HITTYPE_BOUNCE);
- //trailparticles(self, particleeffectnum("fireball_laser"), self.origin, RandomSelection_chosen_ent.fireball_impactvec);
- pointparticles(particleeffectnum("fireball_laser"), self.origin, RandomSelection_chosen_ent.fireball_impactvec - self.origin, 1);
+ //trailparticles(self, particleeffectnum(EFFECT_FIREBALL_LASER), self.origin, RandomSelection_chosen_ent.fireball_impactvec);
+ Send_Effect(EFFECT_FIREBALL_LASER, self.origin, RandomSelection_chosen_ent.fireball_impactvec - self.origin, 1);
}
}
self.nextthink = time + 0.1;
}
-void W_Fireball_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void W_Fireball_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
{
if(self.health <= 0)
return;
{
entity proj;
- W_SetupShot_ProjectileSize(self, '-16 -16 -16', '16 16 16', FALSE, 2, "weapons/fireball_fire2.wav", CH_WEAPON_A, WEP_CVAR_PRI(fireball, damage) + WEP_CVAR_PRI(fireball, bfgdamage));
+ W_SetupShot_ProjectileSize(self, '-16 -16 -16', '16 16 16', false, 2, W_Sound("fireball_fire2"), CH_WEAPON_A, WEP_CVAR_PRI(fireball, damage) + WEP_CVAR_PRI(fireball, bfgdamage));
- pointparticles(particleeffectnum("fireball_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+ Send_Effect(EFFECT_FIREBALL_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
proj = spawn();
proj.classname = "plasma_prim";
proj.owner = proj.realowner = self;
- proj.bot_dodge = TRUE;
+ proj.bot_dodge = true;
proj.bot_dodgerating = WEP_CVAR_PRI(fireball, damage);
proj.pushltime = time + WEP_CVAR_PRI(fireball, lifetime);
proj.use = W_Fireball_Explode;
proj.takedamage = DAMAGE_YES;
proj.damageforcescale = WEP_CVAR_PRI(fireball, damageforcescale);
PROJECTILE_MAKETRIGGER(proj);
- proj.projectiledeathtype = WEP_FIREBALL;
+ proj.projectiledeathtype = WEP_FIREBALL.m_id;
setorigin(proj, w_shotorg);
proj.movetype = MOVETYPE_FLY;
proj.flags = FL_PROJECTILE;
proj.missile_flags = MIF_SPLASH | MIF_PROXY;
- CSQCProjectile(proj, TRUE, PROJECTILE_FIREBALL, TRUE);
+ CSQCProjectile(proj, true, PROJECTILE_FIREBALL, true);
- other = proj; MUTATOR_CALLHOOK(EditProjectile);
+ MUTATOR_CALLHOOK(EditProjectile, self, proj);
}
void W_Fireball_AttackEffect(float i, vector f_diff)
{
- W_SetupShot_ProjectileSize(self, '-16 -16 -16', '16 16 16', FALSE, 0, "", 0, 0);
- w_shotorg += f_diff_x * v_up + f_diff_y * v_right;
- pointparticles(particleeffectnum("fireball_preattack_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+ W_SetupShot_ProjectileSize(self, '-16 -16 -16', '16 16 16', false, 0, "", 0, 0);
+ w_shotorg += f_diff.x * v_up + f_diff.y * v_right;
+ Send_Effect(EFFECT_FIREBALL_PRE_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
}
void W_Fireball_Attack1_Frame4(void)
void W_Fireball_Attack1_Frame0(void)
{
W_Fireball_AttackEffect(0, '-1.25 -3.75 0');
- sound(self, CH_WEAPON_SINGLE, "weapons/fireball_prefire2.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_WEAPON_SINGLE, W_Sound("fireball_prefire2"), VOL_BASE, ATTEN_NORM);
weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(fireball, animtime), W_Fireball_Attack1_Frame1);
}
f_diff = '+1.25 +3.75 0';
break;
}
- W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', FALSE, 2, "weapons/fireball_fire.wav", CH_WEAPON_A, WEP_CVAR_SEC(fireball, damage));
+ W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', false, 2, W_Sound("fireball_fire"), CH_WEAPON_A, WEP_CVAR_SEC(fireball, damage));
traceline(w_shotorg, w_shotorg + f_diff_x * v_up + f_diff_y * v_right, MOVE_NORMAL, self);
w_shotorg = trace_endpos;
- pointparticles(particleeffectnum("fireball_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+ Send_Effect(EFFECT_FIREBALL_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
proj = spawn();
proj.owner = proj.realowner = self;
proj.classname = "grenade";
- proj.bot_dodge = TRUE;
+ proj.bot_dodge = true;
proj.bot_dodgerating = WEP_CVAR_SEC(fireball, damage);
proj.movetype = MOVETYPE_BOUNCE;
- proj.projectiledeathtype = WEP_FIREBALL | HITTYPE_SECONDARY;
+ proj.projectiledeathtype = WEP_FIREBALL.m_id | HITTYPE_SECONDARY;
proj.touch = W_Fireball_Firemine_Touch;
PROJECTILE_MAKETRIGGER(proj);
setsize(proj, '-4 -4 -4', '4 4 4');
proj.flags = FL_PROJECTILE;
proj.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_ARC;
- CSQCProjectile(proj, TRUE, PROJECTILE_FIREMINE, TRUE);
+ CSQCProjectile(proj, true, PROJECTILE_FIREMINE, true);
- other = proj; MUTATOR_CALLHOOK(EditProjectile);
+ MUTATOR_CALLHOOK(EditProjectile, self, proj);
}
-float W_Fireball(float req)
+bool W_Fireball(int req)
{
switch(req)
{
case WR_AIM:
{
- self.BUTTON_ATCK = FALSE;
- self.BUTTON_ATCK2 = FALSE;
+ self.BUTTON_ATCK = false;
+ self.BUTTON_ATCK2 = false;
if(self.bot_primary_fireballmooth == 0)
{
- if(bot_aim(WEP_CVAR_PRI(fireball, speed), 0, WEP_CVAR_PRI(fireball, lifetime), FALSE))
+ if(bot_aim(WEP_CVAR_PRI(fireball, speed), 0, WEP_CVAR_PRI(fireball, lifetime), false))
{
- self.BUTTON_ATCK = TRUE;
+ self.BUTTON_ATCK = true;
if(random() < 0.02) self.bot_primary_fireballmooth = 0;
}
}
else
{
- if(bot_aim(WEP_CVAR_SEC(fireball, speed), WEP_CVAR_SEC(fireball, speed_up), WEP_CVAR_SEC(fireball, lifetime), TRUE))
+ if(bot_aim(WEP_CVAR_SEC(fireball, speed), WEP_CVAR_SEC(fireball, speed_up), WEP_CVAR_SEC(fireball, lifetime), true))
{
- self.BUTTON_ATCK2 = TRUE;
+ self.BUTTON_ATCK2 = true;
if(random() < 0.01) self.bot_primary_fireballmooth = 1;
}
}
-
- return TRUE;
+
+ return true;
}
case WR_THINK:
{
weapon_thinkf(WFRAME_FIRE2, WEP_CVAR_SEC(fireball, animtime), w_ready);
}
}
-
- return TRUE;
+
+ return true;
}
case WR_INIT:
{
- precache_model("models/weapons/g_fireball.md3");
- precache_model("models/weapons/v_fireball.md3");
- precache_model("models/weapons/h_fireball.iqm");
+ precache_model(W_Model("g_fireball.md3"));
+ precache_model(W_Model("v_fireball.md3"));
+ precache_model(W_Model("h_fireball.iqm"));
precache_model("models/sphere/sphere.md3");
- precache_sound("weapons/fireball_fire.wav");
- precache_sound("weapons/fireball_fire2.wav");
- precache_sound("weapons/fireball_prefire2.wav");
- FIREBALL_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
- return TRUE;
+ precache_sound(W_Sound("fireball_fire"));
+ precache_sound(W_Sound("fireball_fire2"));
+ precache_sound(W_Sound("fireball_prefire2"));
+ FIREBALL_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
+ return true;
}
case WR_SETUP:
{
self.ammo_field = ammo_none;
- return TRUE;
+ return true;
}
case WR_CHECKAMMO1:
case WR_CHECKAMMO2:
{
- return TRUE; // fireball has infinite ammo
+ return true; // fireball has infinite ammo
}
case WR_CONFIG:
{
- FIREBALL_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
- return TRUE;
+ FIREBALL_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
+ return true;
}
case WR_RESETPLAYER:
{
self.fireball_primarytime = time;
- return TRUE;
+ return true;
}
case WR_SUICIDEMESSAGE:
{
return WEAPON_FIREBALL_MURDER_BLAST;
}
}
- return FALSE;
+ return false;
}
#endif
#ifdef CSQC
-float W_Fireball(float req)
+bool W_Fireball(int req)
{
switch(req)
{
else
{
org2 = w_org + w_backoff * 16;
- pointparticles(particleeffectnum("fireball_explode"), org2, '0 0 0', 1);
+ pointparticles(particleeffectnum(EFFECT_FIREBALL_EXPLODE), org2, '0 0 0', 1);
if(!w_issilent)
- sound(self, CH_SHOTS, "weapons/fireball_impact2.wav", VOL_BASE, ATTEN_NORM * 0.25); // long range boom
+ sound(self, CH_SHOTS, W_Sound("fireball_impact2"), VOL_BASE, ATTEN_NORM * 0.25); // long range boom
}
-
- return TRUE;
+
+ return true;
}
case WR_INIT:
{
- precache_sound("weapons/fireball_impact2.wav");
- return TRUE;
+ precache_sound(W_Sound("fireball_impact2"));
+ return true;
}
case WR_ZOOMRETICLE:
{
// no weapon specific image for this weapon
- return FALSE;
+ return false;
}
}
- return FALSE;
+ return false;
}
#endif
#endif