WEP_CVAR_PRI(electro, damage)
);
- pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+ Send_Effect("electro_muzzleflash", w_shotorg, w_shotdir * 1000, 1);
proj = spawn();
proj.classname = "electro_bolt";
w_shotdir = v_forward; // no TrueAim for grenades please
- pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+ Send_Effect("electro_muzzleflash", w_shotorg, w_shotdir * 1000, 1);
entity proj = spawn();
proj.classname = "electro_orb";