precache_sound("weapons/rocket_fire.wav");
precache_sound("weapons/rocket_mode.wav");
}
-
- #define WEP_ADD_CVAR(weapon,mode,name) /*nothing*/
- #define WEP_ADD_PROP(weapon,prop,name) WEP_SET_PROP(WEP_DEVASTATOR,weapon,prop,name)
- ARC_SETTINGS(devastator)
- #undef WEP_ADD_CVAR
- #undef WEP_ADD_PROP
+ WEP_SET_PROPS(DEVASTATOR_SETTINGS(devastator), WEP_DEVASTATOR)
return TRUE;
}
case WR_SETUP: