return TRUE;
}
- case WR_PRECACHE:
+ case WR_INIT:
{
precache_model ("models/weapons/g_crylink.md3");
precache_model ("models/weapons/v_crylink.md3");
return TRUE;
}
- case WR_PRECACHE:
+ case WR_INIT:
{
precache_sound("weapons/crylink_impact2.wav");
precache_sound("weapons/crylink_impact.wav");