precache_sound ("weapons/crylink_fire2.wav");
precache_sound ("weapons/crylink_linkjoin.wav");
#define WEP_ADD_CVAR(weapon,mode,name) /*nothing*/
- #define WEP_ADD_PROP(weapon,prop,name) get_weaponinfo(WEP_CRYLINK).##prop = autocvar_g_balance_##weapon##_##name;
+ #define WEP_ADD_PROP(weapon,prop,name) WEP_SET_PROP(WEP_CRYLINK,weapon,prop,name)
CRYLINK_SETTINGS(crylink)
#undef WEP_ADD_CVAR
#undef WEP_ADD_PROP