precache_sound ("weapons/crylink_fire.wav");
precache_sound ("weapons/crylink_fire2.wav");
precache_sound ("weapons/crylink_linkjoin.wav");
- #define WEP_ADD_CVAR(weapon,mode,name) /*nothing*/
- #define WEP_ADD_PROP(weapon,prop,name) WEP_SET_PROP(WEP_CRYLINK,weapon,prop,name)
- CRYLINK_SETTINGS(crylink)
- #undef WEP_ADD_CVAR
- #undef WEP_ADD_PROP
+ WEP_SET_PROPS(CRYLINK_SETTINGS(crylink), WEP_CRYLINK)
return TRUE;
}
case WR_SETUP: