]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_blaster.qc
Merge branch 'master' into Mario/turrets
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_blaster.qc
index e4198c28404b8185df640500ecb7afc430f2069c..aa8d0a89b665bbbcd18a58bf3db6887fc98c00f8 100644 (file)
@@ -22,6 +22,7 @@ REGISTER_WEAPON(
        w_cvar(id, sn, BOTH, delay) \
        w_cvar(id, sn, BOTH, edgedamage) \
        w_cvar(id, sn, BOTH, force) \
+       w_cvar(id, sn, BOTH, force_zscale) \
        w_cvar(id, sn, BOTH, lifetime) \
        w_cvar(id, sn, BOTH, radius) \
        w_cvar(id, sn, BOTH, refire) \
@@ -33,7 +34,8 @@ REGISTER_WEAPON(
        w_prop(id, sn, float,  switchdelay_drop, switchdelay_drop) \
        w_prop(id, sn, string, weaponreplace, weaponreplace) \
        w_prop(id, sn, float,  weaponstart, weaponstart) \
-       w_prop(id, sn, float,  weaponstartoverride, weaponstartoverride)
+       w_prop(id, sn, float,  weaponstartoverride, weaponstartoverride) \
+       w_prop(id, sn, float,  weaponthrowable, weaponthrowable)
 
 #ifdef SVQC
 BLASTER_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
@@ -45,10 +47,10 @@ BLASTER_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 #endif
 #else
 #ifdef SVQC
-void spawnfunc_weapon_blaster() { weapon_defaultspawnfunc(WEP_BLASTER); }
-void spawnfunc_weapon_laser() { spawnfunc_weapon_blaster(); }
+void spawnfunc_weapon_blaster(void) { weapon_defaultspawnfunc(WEP_BLASTER); }
+void spawnfunc_weapon_laser(void) { spawnfunc_weapon_blaster(); }
 
-void W_Blaster_Touch()
+void W_Blaster_Touch(void)
 {
        PROJECTILE_TOUCH;
 
@@ -70,7 +72,7 @@ void W_Blaster_Touch()
        remove(self);
 }
 
-void W_Blaster_Think()
+void W_Blaster_Think(void)
 {
        self.movetype = MOVETYPE_FLY;
        self.think = SUB_Remove;
@@ -79,6 +81,7 @@ void W_Blaster_Think()
 }
 
 void W_Blaster_Attack(
+       float atk_deathtype,
        float atk_shotangle,
        float atk_damage,
        float atk_edgedamage,
@@ -120,16 +123,16 @@ void W_Blaster_Attack(
                atk_spread,
                FALSE
        );
-       
+
        missile.angles = vectoangles(missile.velocity);
-       
+
        //missile.glow_color = 250; // 244, 250
        //missile.glow_size = 120;
 
        missile.touch = W_Blaster_Touch;
        missile.flags = FL_PROJECTILE;
        missile.missile_flags = MIF_SPLASH;
-       missile.projectiledeathtype = WEP_BLASTER
+       missile.projectiledeathtype = atk_deathtype
        missile.think = W_Blaster_Think;
        missile.nextthink = time + atk_delay;
 
@@ -170,6 +173,7 @@ float W_Blaster(float request)
                                if(weapon_prepareattack(0, WEP_CVAR_PRI(blaster, refire)))
                                {
                                        W_Blaster_Attack(
+                                               WEP_BLASTER,
                                                WEP_CVAR_PRI(blaster, shotangle),
                                                WEP_CVAR_PRI(blaster, damage),
                                                WEP_CVAR_PRI(blaster, edgedamage),
@@ -199,6 +203,7 @@ float W_Blaster(float request)
                                                if(weapon_prepareattack(1, WEP_CVAR_SEC(blaster, refire)))
                                                {
                                                        W_Blaster_Attack(
+                                                               WEP_BLASTER | HITTYPE_SECONDARY,
                                                                WEP_CVAR_SEC(blaster, shotangle),
                                                                WEP_CVAR_SEC(blaster, damage),
                                                                WEP_CVAR_SEC(blaster, edgedamage),
@@ -257,8 +262,7 @@ float W_Blaster(float request)
                        return WEAPON_BLASTER_MURDER;
                }
        }
-       
-       return TRUE;
+       return FALSE;
 }
 #endif
 #ifdef CSQC
@@ -270,7 +274,7 @@ float W_Blaster(float request)
                {
                        vector org2;
                        org2 = w_org + w_backoff * 6;
-                       pointparticles(particleeffectnum("new_laser_impact"), org2, w_backoff * 1000, 1);
+                       pointparticles(particleeffectnum("laser_impact"), org2, w_backoff * 1000, 1);
                        if(!w_issilent) { sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM); }
                        return TRUE;
                }
@@ -286,8 +290,7 @@ float W_Blaster(float request)
                        return FALSE;
                }
        }
-       
-       return TRUE;
+       return FALSE;
 }
 #endif
 #endif