vector org2;
org2 = w_org + w_backoff * 6;
pointparticles(particleeffectnum("laser_impact"), org2, w_backoff * 1000, 1);
- if(!w_issilent) { sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM); }
+ if(!w_issilent) { sound(self, CH_SHOTS, W_Sound("laserimpact"), VOL_BASE, ATTN_NORM); }
return true;
}
case WR_INIT:
{
- precache_sound("weapons/laserimpact.wav");
+ precache_sound(W_Sound("laserimpact"));
return true;
}
case WR_ZOOMRETICLE: