]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_arc.qc
Remove `-Wno-double-declaration`
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_arc.qc
index 83cd7975534c0f93b578079db99f35027a4f3853..2b25afa4ef707e9844fa1bd008e6c67a02595a5d 100644 (file)
@@ -55,29 +55,29 @@ REGISTER_WEAPON(
        w_prop(id, sn, float,  weaponthrowable, weaponthrowable)
 
 #ifndef MENUQC
-#define ARC_MAX_SEGMENTS 20
+const float ARC_MAX_SEGMENTS = 20;
 vector arc_shotorigin[4];
 .vector beam_start;
 .vector beam_dir;
 .vector beam_wantdir;
 .float beam_type;
 
-#define ARC_BT_MISS        0x00
-#define ARC_BT_WALL        0x01
-#define ARC_BT_HEAL        0x02
-#define ARC_BT_HIT         0x03
-#define ARC_BT_BURST_MISS  0x10
-#define ARC_BT_BURST_WALL  0x11
-#define ARC_BT_BURST_HEAL  0x12
-#define ARC_BT_BURST_HIT   0x13
-#define ARC_BT_BURSTMASK   0x10
-
-#define ARC_SF_SETTINGS    1
-#define ARC_SF_START       2
-#define ARC_SF_WANTDIR     4
-#define ARC_SF_BEAMDIR     8
-#define ARC_SF_BEAMTYPE    16
-#define ARC_SF_LOCALMASK   14
+const float ARC_BT_MISS =        0x00;
+const float ARC_BT_WALL =        0x01;
+const float ARC_BT_HEAL =        0x02;
+const float ARC_BT_HIT =         0x03;
+const float ARC_BT_BURST_MISS =  0x10;
+const float ARC_BT_BURST_WALL =  0x11;
+const float ARC_BT_BURST_HEAL =  0x12;
+const float ARC_BT_BURST_HIT =   0x13;
+const float ARC_BT_BURSTMASK =   0x10;
+
+const float ARC_SF_SETTINGS =    1;
+const float ARC_SF_START =       2;
+const float ARC_SF_WANTDIR =     4;
+const float ARC_SF_BEAMDIR =     8;
+const float ARC_SF_BEAMTYPE =    16;
+const float ARC_SF_LOCALMASK =   14;
 #endif
 #ifdef SVQC
 ARC_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
@@ -153,28 +153,28 @@ float W_Arc_Beam_Send(entity to, float sf)
        }
        if(sf & ARC_SF_START) // starting location
        {
-               WriteCoord(MSG_ENTITY, self.beam_start_x);
-               WriteCoord(MSG_ENTITY, self.beam_start_y);
-               WriteCoord(MSG_ENTITY, self.beam_start_z);
+               WriteCoord(MSG_ENTITY, self.beam_start.x);
+               WriteCoord(MSG_ENTITY, self.beam_start.y);
+               WriteCoord(MSG_ENTITY, self.beam_start.z);
        }
        if(sf & ARC_SF_WANTDIR) // want/aim direction
        {
-               WriteCoord(MSG_ENTITY, self.beam_wantdir_x);
-               WriteCoord(MSG_ENTITY, self.beam_wantdir_y);
-               WriteCoord(MSG_ENTITY, self.beam_wantdir_z);
+               WriteCoord(MSG_ENTITY, self.beam_wantdir.x);
+               WriteCoord(MSG_ENTITY, self.beam_wantdir.y);
+               WriteCoord(MSG_ENTITY, self.beam_wantdir.z);
        }
        if(sf & ARC_SF_BEAMDIR) // beam direction
        {
-               WriteCoord(MSG_ENTITY, self.beam_dir_x);
-               WriteCoord(MSG_ENTITY, self.beam_dir_y);
-               WriteCoord(MSG_ENTITY, self.beam_dir_z);
+               WriteCoord(MSG_ENTITY, self.beam_dir.x);
+               WriteCoord(MSG_ENTITY, self.beam_dir.y);
+               WriteCoord(MSG_ENTITY, self.beam_dir.z);
        }
        if(sf & ARC_SF_BEAMTYPE) // beam type
        {
                WriteByte(MSG_ENTITY, self.beam_type);
        }
 
-       return TRUE;
+       return true;
 }
 
 void Reset_ArcBeam(entity player, vector forward)
@@ -224,7 +224,7 @@ void W_Arc_Beam_Think(void)
        if( self.owner.BUTTON_ATCK2 || self.beam_bursting)
        {
                if(!self.beam_bursting)
-                       self.beam_bursting = TRUE;
+                       self.beam_bursting = true;
                burst = ARC_BT_BURSTMASK;
        }
 
@@ -264,7 +264,7 @@ void W_Arc_Beam_Think(void)
                        {
                                pointparticles( particleeffectnum("arc_overheat"), 
                                        self.beam_start, self.beam_wantdir, 1 );
-                               sound(self, CH_WEAPON_A, "weapons/strength_fire.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_WEAPON_A, "weapons/arc_stop.wav", VOL_BASE, ATTN_NORM);
                        }
                }
                
@@ -304,7 +304,7 @@ void W_Arc_Beam_Think(void)
 
        W_SetupShot_Range(
                self.owner,
-               TRUE,
+               true,
                0,
                "",
                0,
@@ -332,7 +332,7 @@ void W_Arc_Beam_Think(void)
        if(!self.beam_initialized)
        {
                self.beam_dir = w_shotdir;
-               self.beam_initialized = TRUE;
+               self.beam_initialized = true;
        }
 
        // WEAPONTODO: Detect player velocity so that the beam curves when moving too
@@ -577,7 +577,7 @@ void W_Arc_Beam(float burst)
        // only play fire sound if 1 sec has passed since player let go the fire button
        if(time - self.beam_prev > 1)
        {
-               sound(self, CH_WEAPON_A, "weapons/lgbeam_fire.wav", VOL_BASE, ATTN_NORM);
+               sound(self, CH_WEAPON_A, "weapons/arc_fire.wav", VOL_BASE, ATTN_NORM);
        }
 
        entity beam = self.arc_beam = spawn();
@@ -586,10 +586,10 @@ void W_Arc_Beam(float burst)
        beam.think = W_Arc_Beam_Think;
        beam.owner = self;
        beam.movetype = MOVETYPE_NONE;
-       beam.bot_dodge = TRUE;
+       beam.bot_dodge = true;
        beam.bot_dodgerating = WEP_CVAR(arc, beam_damage);
        beam.beam_bursting = burst;
-       Net_LinkEntity(beam, FALSE, 0, W_Arc_Beam_Send);
+       Net_LinkEntity(beam, false, 0, W_Arc_Beam_Send);
 
        entity oldself = self;
        self = beam;
@@ -600,7 +600,7 @@ void W_Arc_Beam(float burst)
 void Arc_Smoke()
 {
        makevectors(self.v_angle);
-       W_SetupShot_Range(self,TRUE,0,"",0,0,0);
+       W_SetupShot_Range(self,true,0,"",0,0,0);
 
        vector smoke_origin = w_shotorg + self.velocity*frametime;
        if ( self.arc_overheat > time )
@@ -613,7 +613,7 @@ void Arc_Smoke()
                        if ( !self.arc_smoke_sound )
                        {
                                self.arc_smoke_sound = 1;
-                               sound(self, CH_SHOTS_SINGLE, "weapons/gauntletbeam_fly.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS_SINGLE, "weapons/arc_loop_overheat.wav", VOL_BASE, ATTN_NORM);
                        }
                }
        }
@@ -645,7 +645,7 @@ float W_Arc(float req)
                                        WEP_CVAR(arc, beam_botaimspeed),
                                        0,
                                        WEP_CVAR(arc, beam_botaimlifetime),
-                                       FALSE
+                                       false
                                );
                        }
                        else
@@ -654,10 +654,10 @@ float W_Arc(float req)
                                        1000000,
                                        0,
                                        0.001,
-                                       FALSE
+                                       false
                                );
                        }
-                       return TRUE;
+                       return true;
                }
                case WR_THINK:
                {
@@ -671,7 +671,7 @@ float W_Arc(float req)
                                if(self.arc_BUTTON_ATCK_prev)
                                {
                                        #if 0
-                                       if(self.animstate_startframe == self.anim_shoot_x && self.animstate_numframes == self.anim_shoot_y)
+                                       if(self.animstate_startframe == self.anim_shoot.x && self.animstate_numframes == self.anim_shoot.y)
                                                weapon_thinkf(WFRAME_DONTCHANGE, autocvar_g_balance_arc_primary_animtime, w_ready);
                                        else
                                        #endif
@@ -692,11 +692,12 @@ float W_Arc(float req)
                                        }
                                }
                                
-                               return TRUE;
+                               return true;
                        }
                        
                        if(self.arc_BUTTON_ATCK_prev != 0)
                        {
+                               sound(self, CH_WEAPON_A, "weapons/arc_stop.wav", VOL_BASE, ATTN_NORM);
                                weapon_thinkf(WFRAME_FIRE1, WEP_CVAR(arc, beam_animtime), w_ready);
                                ATTACK_FINISHED(self) = time + WEP_CVAR(arc, beam_refire) * W_WeaponRateFactor();
                        }
@@ -713,25 +714,26 @@ float W_Arc(float req)
                        }
                        #endif
 
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
                        precache_model("models/weapons/g_arc.md3");
                        precache_model("models/weapons/v_arc.md3");
                        precache_model("models/weapons/h_arc.iqm");
-                       precache_sound("weapons/lgbeam_fire.wav");
-                       precache_sound("weapons/gauntletbeam_fly.wav");
-                       precache_sound("weapons/strength_fire.wav");
+                       precache_sound("weapons/arc_fire.wav");
+                       precache_sound("weapons/arc_loop.wav");
+                       precache_sound("weapons/arc_stop.wav");
+                       precache_sound("weapons/arc_loop_overheat.wav");
                        if(!arc_shotorigin[0])
                        {
-                               arc_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), FALSE, FALSE, 1);
-                               arc_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), FALSE, FALSE, 2);
-                               arc_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), FALSE, FALSE, 3);
-                               arc_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), FALSE, FALSE, 4);
+                               arc_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), false, false, 1);
+                               arc_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), false, false, 2);
+                               arc_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), false, false, 3);
+                               arc_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), false, false, 4);
                        }
-                       ARC_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       ARC_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
+                       return true;
                }
                case WR_CHECKAMMO1:
                {
@@ -744,8 +746,8 @@ float W_Arc(float req)
                }
                case WR_CONFIG:
                {
-                       ARC_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       ARC_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
+                       return true;
                }
                case WR_KILLMESSAGE:
                {
@@ -757,20 +759,20 @@ float W_Arc(float req)
                        weapon_dropevent_item.arc_cooldown = self.arc_cooldown;
                        self.arc_overheat = 0;
                        self.arc_cooldown = 0;
-                       return TRUE;
+                       return true;
                }
                case WR_PICKUP:
                {
-                       if ( !client_hasweapon(self, WEP_ARC, FALSE, FALSE) &&
+                       if ( !client_hasweapon(self, WEP_ARC, false, false) &&
                                weapon_dropevent_item.arc_overheat > time )
                        {
                                self.arc_overheat = weapon_dropevent_item.arc_overheat;
                                self.arc_cooldown = weapon_dropevent_item.arc_cooldown;
                        }
-                       return TRUE;
+                       return true;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
@@ -858,10 +860,10 @@ void Reset_ArcBeam(void)
 {
        entity e;
        for (e = world; (e = findfloat(e, beam_usevieworigin, 1)); ) {
-               e.beam_initialized = FALSE;
+               e.beam_initialized = false;
        }
        for (e = world; (e = findfloat(e, beam_usevieworigin, 2)); ) {
-               e.beam_initialized = FALSE;
+               e.beam_initialized = false;
        }
 }
 
@@ -922,13 +924,13 @@ void Draw_ArcBeam(void)
 
                // move shot origin to the actual gun muzzle origin
                vector origin_offset =
-                         right * -self.beam_shotorigin_y 
-                       + up * self.beam_shotorigin_z;
+                         right * -self.beam_shotorigin.y
+                       + up * self.beam_shotorigin.z;
 
                start_pos = start_pos + origin_offset;
 
                // Move it also forward, but only as far as possible without hitting anything. Don't poke into walls!
-               traceline(start_pos, start_pos + forward * self.beam_shotorigin_x, MOVE_NORMAL, self);
+               traceline(start_pos, start_pos + forward * self.beam_shotorigin.x, MOVE_NORMAL, self);
                start_pos = trace_endpos;
 
                // calculate the aim direction now
@@ -937,7 +939,7 @@ void Draw_ArcBeam(void)
                if(!self.beam_initialized)
                {
                        self.beam_dir = wantdir;
-                       self.beam_initialized = TRUE;
+                       self.beam_initialized = true;
                }
 
                if(self.beam_dir != wantdir)
@@ -1166,13 +1168,13 @@ void Remove_ArcBeam(void)
 
 void Ent_ReadArcBeam(float isnew)
 {
-       float sf = ReadByte();
+       int sf = ReadByte();
        entity flash;
 
        if(isnew)
        {
                // calculate shot origin offset from gun alignment
-               float gunalign = autocvar_cl_gunalign;
+               int gunalign = autocvar_cl_gunalign;
                if(gunalign != 1 && gunalign != 2 && gunalign != 4)
                        gunalign = 3; // default value
                --gunalign;
@@ -1183,7 +1185,7 @@ void Ent_ReadArcBeam(float isnew)
                self.draw = Draw_ArcBeam;
                self.entremove = Remove_ArcBeam;
                self.move_time = time;
-               loopsound(self, CH_SHOTS_SINGLE, "weapons/lgbeam_fly.wav", VOL_BASE, ATTEN_NORM);
+               loopsound(self, CH_SHOTS_SINGLE, "weapons/arc_loop.wav", VOL_BASE, ATTEN_NORM);
 
                flash = spawn();
                flash.owner = self;
@@ -1274,7 +1276,7 @@ void Ent_ReadArcBeam(float isnew)
                {
                        case ARC_BT_MISS:
                        {
-                               self.beam_color = '-1 -1 1';
+                               self.beam_color = '1 1';
                                self.beam_alpha = 0.5;
                                self.beam_thickness = 8;
                                self.beam_traileffect = particleeffectnum("arc_beam");
@@ -1290,7 +1292,6 @@ void Ent_ReadArcBeam(float isnew)
                                self.beam_muzzlelight[3] = 1;
                                if(self.beam_muzzleeffect >= 0)
                                {
-                                       self.beam_image = "particles/lgbeam";
                                        setmodel(flash, "models/flash.md3");
                                        flash.alpha = self.beam_alpha;
                                        flash.colormod = self.beam_color;
@@ -1300,7 +1301,7 @@ void Ent_ReadArcBeam(float isnew)
                        }
                        case ARC_BT_WALL: // grenadelauncher_muzzleflash healray_muzzleflash
                        {
-                               self.beam_color = '0.5 0.5 1';
+                               self.beam_color = '1 1 1';
                                self.beam_alpha = 0.5;
                                self.beam_thickness = 8;
                                self.beam_traileffect = particleeffectnum("arc_beam");
@@ -1326,7 +1327,7 @@ void Ent_ReadArcBeam(float isnew)
                        }
                        case ARC_BT_HEAL:
                        {
-                               self.beam_color = '0 1 0';
+                               self.beam_color = '1 1 1';
                                self.beam_alpha = 0.5;
                                self.beam_thickness = 8;
                                self.beam_traileffect = particleeffectnum("arc_beam_heal");
@@ -1343,7 +1344,6 @@ void Ent_ReadArcBeam(float isnew)
                                self.beam_image = "particles/lgbeam";
                                if(self.beam_muzzleeffect >= 0)
                                {
-                                       self.beam_image = "particles/lgbeam";
                                        setmodel(flash, "models/flash.md3");
                                        flash.alpha = self.beam_alpha;
                                        flash.colormod = self.beam_color;
@@ -1353,7 +1353,7 @@ void Ent_ReadArcBeam(float isnew)
                        }
                        case ARC_BT_HIT:
                        {
-                               self.beam_color = '1 0 1';
+                               self.beam_color = '1 1 1';
                                self.beam_alpha = 0.5;
                                self.beam_thickness = 8;
                                self.beam_traileffect = particleeffectnum("arc_beam");
@@ -1370,7 +1370,6 @@ void Ent_ReadArcBeam(float isnew)
                                self.beam_image = "particles/lgbeam";
                                if(self.beam_muzzleeffect >= 0)
                                {
-                                       self.beam_image = "particles/lgbeam";
                                        setmodel(flash, "models/flash.md3");
                                        flash.alpha = self.beam_alpha;
                                        flash.colormod = self.beam_color;
@@ -1380,7 +1379,7 @@ void Ent_ReadArcBeam(float isnew)
                        }
                        case ARC_BT_BURST_MISS:
                        {
-                               self.beam_color = '-1 -1 1';
+                               self.beam_color = '1 1';
                                self.beam_alpha = 0.5;
                                self.beam_thickness = 14;
                                self.beam_traileffect = particleeffectnum("arc_beam");
@@ -1395,15 +1394,18 @@ void Ent_ReadArcBeam(float isnew)
                                self.beam_muzzlelight[2] = 1;
                                self.beam_muzzlelight[3] = 1;
                                self.beam_image = "particles/lgbeam";
-                               setmodel(flash, "models/flash.md3");
-                               flash.alpha = self.beam_alpha;
-                               flash.colormod = self.beam_color;
-                               flash.scale = 0.5;
+                               if(self.beam_muzzleeffect >= 0)
+                               {
+                                       setmodel(flash, "models/flash.md3");
+                                       flash.alpha = self.beam_alpha;
+                                       flash.colormod = self.beam_color;
+                                       flash.scale = 0.5;
+                               }
                                break;
                        }
                        case ARC_BT_BURST_WALL:
                        {
-                               self.beam_color = '0.5 0.5 1';
+                               self.beam_color = '1 1 1';
                                self.beam_alpha = 0.5;
                                self.beam_thickness = 14;
                                self.beam_traileffect = particleeffectnum("arc_beam");
@@ -1420,7 +1422,6 @@ void Ent_ReadArcBeam(float isnew)
                                self.beam_image = "particles/lgbeam";
                                if(self.beam_muzzleeffect >= 0)
                                {
-                                       self.beam_image = "particles/lgbeam";
                                        setmodel(flash, "models/flash.md3");
                                        flash.alpha = self.beam_alpha;
                                        flash.colormod = self.beam_color;
@@ -1430,7 +1431,7 @@ void Ent_ReadArcBeam(float isnew)
                        }
                        case ARC_BT_BURST_HEAL:
                        {
-                               self.beam_color = '0 1 0';
+                               self.beam_color = '1 1 1';
                                self.beam_alpha = 0.5;
                                self.beam_thickness = 14;
                                self.beam_traileffect = particleeffectnum("arc_beam_heal");
@@ -1447,7 +1448,6 @@ void Ent_ReadArcBeam(float isnew)
                                self.beam_image = "particles/lgbeam";
                                if(self.beam_muzzleeffect >= 0)
                                {
-                                       self.beam_image = "particles/lgbeam";
                                        setmodel(flash, "models/flash.md3");
                                        flash.alpha = self.beam_alpha;
                                        flash.colormod = self.beam_color;
@@ -1457,7 +1457,7 @@ void Ent_ReadArcBeam(float isnew)
                        }
                        case ARC_BT_BURST_HIT:
                        {
-                               self.beam_color = '1 0 1';
+                               self.beam_color = '1 1 1';
                                self.beam_alpha = 0.5;
                                self.beam_thickness = 14;
                                self.beam_traileffect = particleeffectnum("arc_beam");
@@ -1474,7 +1474,6 @@ void Ent_ReadArcBeam(float isnew)
                                self.beam_image = "particles/lgbeam";
                                if(self.beam_muzzleeffect >= 0)
                                {
-                                       self.beam_image = "particles/lgbeam";
                                        setmodel(flash, "models/flash.md3");
                                        flash.alpha = self.beam_alpha;
                                        flash.colormod = self.beam_color;
@@ -1489,8 +1488,8 @@ void Ent_ReadArcBeam(float isnew)
                                self.beam_color = randomvec();
                                self.beam_alpha = 1;
                                self.beam_thickness = 8;
-                               self.beam_traileffect = FALSE;
-                               self.beam_hiteffect = FALSE;
+                               self.beam_traileffect = false;
+                               self.beam_hiteffect = false;
                                self.beam_hitlight[0] = 0;
                                self.beam_hitlight[1] = 1;
                                self.beam_hitlight[2] = 1;
@@ -1503,7 +1502,6 @@ void Ent_ReadArcBeam(float isnew)
                                self.beam_image = "particles/lgbeam";
                                if(self.beam_muzzleeffect >= 0)
                                {
-                                       self.beam_image = "particles/lgbeam";
                                        setmodel(flash, "models/flash.md3");
                                        flash.alpha = self.beam_alpha;
                                        flash.colormod = self.beam_color;
@@ -1527,20 +1525,20 @@ float W_Arc(float req)
                case WR_IMPACTEFFECT:
                {
                        // todo
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
-                       precache_sound("weapons/lgbeam_fly.wav");
-                       return TRUE;
+                       precache_sound("weapons/arc_loop.wav");
+                       return true;
                }
                case WR_ZOOMRETICLE:
                {
                        // no weapon specific image for this weapon
-                       return FALSE;
+                       return false;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #endif