WriteByte(MSG_ENTITY, self.beam_type);
}
- return TRUE;
+ return true;
}
void Reset_ArcBeam(entity player, vector forward)
if( self.owner.BUTTON_ATCK2 || self.beam_bursting)
{
if(!self.beam_bursting)
- self.beam_bursting = TRUE;
+ self.beam_bursting = true;
burst = ARC_BT_BURSTMASK;
}
W_SetupShot_Range(
self.owner,
- TRUE,
+ true,
0,
"",
0,
if(!self.beam_initialized)
{
self.beam_dir = w_shotdir;
- self.beam_initialized = TRUE;
+ self.beam_initialized = true;
}
// WEAPONTODO: Detect player velocity so that the beam curves when moving too
beam.think = W_Arc_Beam_Think;
beam.owner = self;
beam.movetype = MOVETYPE_NONE;
- beam.bot_dodge = TRUE;
+ beam.bot_dodge = true;
beam.bot_dodgerating = WEP_CVAR(arc, beam_damage);
beam.beam_bursting = burst;
- Net_LinkEntity(beam, FALSE, 0, W_Arc_Beam_Send);
+ Net_LinkEntity(beam, false, 0, W_Arc_Beam_Send);
entity oldself = self;
self = beam;
void Arc_Smoke()
{
makevectors(self.v_angle);
- W_SetupShot_Range(self,TRUE,0,"",0,0,0);
+ W_SetupShot_Range(self,true,0,"",0,0,0);
vector smoke_origin = w_shotorg + self.velocity*frametime;
if ( self.arc_overheat > time )
WEP_CVAR(arc, beam_botaimspeed),
0,
WEP_CVAR(arc, beam_botaimlifetime),
- FALSE
+ false
);
}
else
1000000,
0,
0.001,
- FALSE
+ false
);
}
- return TRUE;
+ return true;
}
case WR_THINK:
{
}
}
- return TRUE;
+ return true;
}
if(self.arc_BUTTON_ATCK_prev != 0)
}
#endif
- return TRUE;
+ return true;
}
case WR_INIT:
{
precache_sound("weapons/arc_loop_overheat.wav");
if(!arc_shotorigin[0])
{
- arc_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), FALSE, FALSE, 1);
- arc_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), FALSE, FALSE, 2);
- arc_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), FALSE, FALSE, 3);
- arc_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), FALSE, FALSE, 4);
+ arc_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), false, false, 1);
+ arc_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), false, false, 2);
+ arc_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), false, false, 3);
+ arc_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), false, false, 4);
}
ARC_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
- return TRUE;
+ return true;
}
case WR_CHECKAMMO1:
{
case WR_CONFIG:
{
ARC_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
- return TRUE;
+ return true;
}
case WR_KILLMESSAGE:
{
weapon_dropevent_item.arc_cooldown = self.arc_cooldown;
self.arc_overheat = 0;
self.arc_cooldown = 0;
- return TRUE;
+ return true;
}
case WR_PICKUP:
{
- if ( !client_hasweapon(self, WEP_ARC, FALSE, FALSE) &&
+ if ( !client_hasweapon(self, WEP_ARC, false, false) &&
weapon_dropevent_item.arc_overheat > time )
{
self.arc_overheat = weapon_dropevent_item.arc_overheat;
self.arc_cooldown = weapon_dropevent_item.arc_cooldown;
}
- return TRUE;
+ return true;
}
}
- return FALSE;
+ return false;
}
#endif
#ifdef CSQC
{
entity e;
for (e = world; (e = findfloat(e, beam_usevieworigin, 1)); ) {
- e.beam_initialized = FALSE;
+ e.beam_initialized = false;
}
for (e = world; (e = findfloat(e, beam_usevieworigin, 2)); ) {
- e.beam_initialized = FALSE;
+ e.beam_initialized = false;
}
}
if(!self.beam_initialized)
{
self.beam_dir = wantdir;
- self.beam_initialized = TRUE;
+ self.beam_initialized = true;
}
if(self.beam_dir != wantdir)
self.beam_color = randomvec();
self.beam_alpha = 1;
self.beam_thickness = 8;
- self.beam_traileffect = FALSE;
- self.beam_hiteffect = FALSE;
+ self.beam_traileffect = false;
+ self.beam_hiteffect = false;
self.beam_hitlight[0] = 0;
self.beam_hitlight[1] = 1;
self.beam_hitlight[2] = 1;
case WR_IMPACTEFFECT:
{
// todo
- return TRUE;
+ return true;
}
case WR_INIT:
{
precache_sound("weapons/arc_loop.wav");
- return TRUE;
+ return true;
}
case WR_ZOOMRETICLE:
{
// no weapon specific image for this weapon
- return FALSE;
+ return false;
}
}
- return FALSE;
+ return false;
}
#endif
#endif