const int PROJECTILE_BUMBLE_BEAM = 31;
const int PROJECTILE_MAGE_SPIKE = 32;
-const int PROJECTILE_SHAMBLER_LIGHTNING = 33;
+const int PROJECTILE_GOLEM_LIGHTNING = 33;
const int PROJECTILE_ROCKETMINSTA_LASER = 34;
// projectile IDs 40-50 reserved
const int PROJECTILE_RPC = 60;
+
+// projectile IDs 70-100 reserved