#define WepSet_FromWeapon(it) ((it).m_wepset)
WepSet _WepSet_FromWeapon(int i);
-GENERIC_COMMAND(dumpweapons, "Dump all weapons into weapons_dump.txt", false) // WEAPONTODO: make this work with other progs than just server
+#define DEFAULT_FILENAME "weapons_dump.cfg"
+// NOTE: dumpeffectinfo, dumpnotifs, dumpturrets and dumpweapons use similar code
+GENERIC_COMMAND(dumpweapons, "Dump all turrets into " DEFAULT_FILENAME, false) // WEAPONTODO: make this work with other progs than just server
{
switch(request)
{
if(filename == "")
{
- filename = "weapons_dump.cfg";
+ filename = DEFAULT_FILENAME;
wep_config_alsoprint = false;
}
else if(filename == "-")
{
- filename = "weapons_dump.cfg";
+ filename = DEFAULT_FILENAME;
wep_config_alsoprint = true;
}
wep_config_file = fopen(filename, FILE_WRITE);
case CMD_REQUEST_USAGE:
{
LOG_HELP("Usage:^3 ", GetProgramCommandPrefix(), " dumpweapons [<filename>]");
- LOG_HELP(" Where <filename> is the file to write (default is weapons_dump.cfg),");
+ LOG_HELPF(" Where <filename> is the file to write (default is %s),", DEFAULT_FILENAME);
LOG_HELP(" if supplied with '-' output to console as well as default,");
LOG_HELP(" if left blank, it will only write to default.");
return;
}
}
}
+#undef DEFAULT_FILENAME
#ifdef SVQC
entity W_PROP_reloader;