default:
case CMD_REQUEST_USAGE:
{
- LOG_HELP("Usage:^3 ", GetProgramCommandPrefix(), " dumpweapons [filename]");
- LOG_HELP(" Where 'filename' is the file to write (default is weapons_dump.cfg),");
+ LOG_HELP("Usage:^3 ", GetProgramCommandPrefix(), " dumpweapons [<filename>]");
+ LOG_HELP(" Where <filename> is the file to write (default is weapons_dump.cfg),");
LOG_HELP(" if supplied with '-' output to console as well as default,");
LOG_HELP(" if left blank, it will only write to default.");
return;
vector weaponentity_glowmod(Weapon wep, entity actor, int c, entity wepent)
{
vector g;
- if (!(g = wep.wr_glow(wep, actor, wepent))) g = colormapPaletteColor(c & 0x0F, true) * 2;
+ if (!(g = wep.wr_glow(wep, actor, wepent))) g = colormapPaletteColor(c & 0x0F, true);
return g;
}