.entity weaponchild;
.entity exteriorweaponentity;
-vector weaponentity_glowmod(Weapon wep, entity actor, int c, entity wepent)
+vector weaponentity_glowmod(Weapon wep, int c, entity wepent)
{
vector g;
- if (!(g = wep.wr_glow(wep, actor, wepent))) g = colormapPaletteColor(c & 0x0F, true);
+ if (!(g = wep.wr_glow(wep, c, wepent))) g = colormapPaletteColor(c & 0x0F, true);
return g;
}