-#include "all.qh"
+#include "unit/all.qh"
+
+#include "vehicles_include.qc"
// VEHICLE PLUGIN SYSTEM
entity vehicle_info[VEH_MAXCOUNT];
addstat(STAT_VEHICLESTAT_SHIELD, AS_INT, vehicle_shield);
addstat(STAT_VEHICLESTAT_ENERGY, AS_INT, vehicle_energy);
+ addstat(STAT_VEHICLESTAT_W2MODE, AS_INT, vehicle_weapon2mode);
+
addstat(STAT_VEHICLESTAT_AMMO1, AS_INT, vehicle_ammo1);
addstat(STAT_VEHICLESTAT_RELOAD1, AS_INT, vehicle_reload1);
#ifndef MENUQC
vehicles_common_initialize();
- func(VR_PRECACHE);
#endif
}
float v_null(float dummy) { return 0; }